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Tom Whitaker
30-04-2007, 13:17
http://www.xboxyde.com/news_4264_en.html

Video on Xboxyde.

Not a hint of traffic checking or motion blur. w00t?

Steve Parkinson
30-04-2007, 14:11
My, what an informative trailer. It gives the word teaser a bad name.

And why does it sound like a person imitating the engine sounds? Or is that just me?

Tom Whitaker
30-04-2007, 14:40
It's got cars. What more do you want?

Oh, yeah, crashes. Crashes might be good.

BOOST OK!

lentini
30-04-2007, 14:43
Looking forward to this :clap:

Jabbitt
30-04-2007, 16:38
I thoroughly enjoyed Burnout 1 to 3 but I could never get into Revenge based on the demo. Seeing as this is the first "next gen" version built from the ground up, I'm looking forward to it.

Can one person have too many driving games? Forza 2, PGR4, Colin McCrae's Dirt...

fivebyfive
30-04-2007, 17:03
lets hope its more burnout 2 than the later ones

TonyG
30-04-2007, 17:57
Not much to work with from that teaser but i'm sure it'll be good. I've loved all the variations so far. What's the betting they have licensed "Paradise City" by Guns 'n Roses for while it loads the game?

Goblin
30-04-2007, 18:20
lets hope its more burnout 2 than the later ones

I hope not.

Burnout 1 was rediculously hard and I believe Burnout 2 was more of the same. The slightest knock of traffic and your car ground to a halt.

fivebyfive
30-04-2007, 18:27
I hope not.

Burnout 1 was rediculously hard and I believe Burnout 2 was more of the same. The slightest knock of traffic and your car ground to a halt.

completely wrong as the car never ground to a halt from a slightest knock

Goblin
30-04-2007, 18:32
did on the original, and then it showed a crash replay. It was much more challenging than it is now.

fivebyfive
30-04-2007, 18:37
I was talking about the 2nd game

DarthPearce
30-04-2007, 18:52
I'm a big fan of the burnout series , in particular the crash mode so let's hope they haven't messed around with that too much...

Matt KB
30-04-2007, 18:54
Crash mode sucks, drive for 5 seconds, spend the next minute watching a slow mo pile up.

Watch Die Hard or something, cut that crap and spend more time making a better racer.

nsb
30-04-2007, 18:56
Isn't this on the ps3 aswell?

eye__writ
30-04-2007, 18:57
I've only played Revenge but I really wasn't much of a fan of the crash mode. Pretty boring. I believe it was implemented differently in earlier incarnations, but whether that improved things I don't know.

This is looking great and if it's along the same lines as Revenge I won't be disappointed coz I think it's the best arcade racer on the 360. Best racer full stop for me, but that's because I really don't get on with anything vaguelly simulation-esque.

Wipeout and Burnout style for me please! :thumbs:

john316
30-04-2007, 19:14
Crash mode sucks, drive for 5 seconds, spend the next minute watching a slow mo pile up

Sorry mate, Crash Mode on Burnout 2 was just fabulous and Revenge came close to matching it. Setting up some of the crashes was just science at times :notworthy

DarthPearce
30-04-2007, 21:35
Crash mode sucks, drive for 5 seconds, spend the next minute watching a slow mo pile up.

Watch Die Hard or something, cut that crap and spend more time making a better racer.

There's far more to it than that we controlling where your wreck goes with aftertouch and the timing of your crashbreakers etc. Takedown ruined the crash mode with stuppid mulitpliers etc but Revenge went a long way to putting it right again. If you take part in the online Revenge scene you will find as many crashers as racers.

Different strokes for different folks I suppose...

Matt KB
30-04-2007, 21:41
It was even worse online, taking it in turns to watch other people crash. You get to see enough of that in just about every other racing game.

But like you say different folks. If Crash Mode is missing from this though, I won't cry.

DarthPearce
01-05-2007, 08:30
It was even worse online, taking it in turns to watch other people crash. You get to see enough of that in just about every other racing game.


You can't be talking about the 360 version because you can't watch the other people crash, everyone crashes at the same time and you can only see the other peoples scores going up as you crash....:?:

SpaceCoyote
01-05-2007, 09:06
Crash mode is always the first mode I finish.

I agree with john316; some of the scenarios took some real thinking about to get through, plus the mode is always a welcome distraction from just racing.

I know that the Burnout series is in firmly in the racing genre, but is so arcade(y) that it can make actual racing irrelevant sometimes. How many other racing games can you be in lead position, hit a building and then detonate your wreck, taking all the other opponents out before respawning in front of everyone and winning the race easily.

It's more like a suicide bombing game sometimes.

Goblin
01-05-2007, 14:12
another fan of Crash mode here. There's structure in the chaos and you need to plan the best setup.

Matt KB
01-05-2007, 16:52
You can't be talking about the 360 version because you can't watch the other people crash, everyone crashes at the same time and you can only see the other peoples scores going up as you crash....:?:

Pretty sure you had to watch them on one of the Xbox 1 versions.

Certainly there's one version where you had to sit through and watch all the cars sloooowly crash into each other.

Anyways at least if gives people another option :)

TonyG
09-07-2007, 11:50
IGN hands-on preview : http://uk.xbox360.ign.com/articles/802/802260p1.html

Some pictures too with an impressive environment to race around in.

Now that Flatout: Ultimate Carnage has raised the bar, will be interesting to see what this has to offer.

The damage modelling sounds impressive... "The deformation of a car when it hits a pole at 100 MPH is highly-impressive; it'll wrap around its unlucky target exactly the way Crash Test Dummy rides do in those popular safety videos. Hit it with enough force, and you may even see the engine go barreling through the rear windshield with shards of glass and metal flying everywhere. Sometimes, cars can even be torn in half." :thumbs:

Also, I love the sound of this.... "PlayStation Eye/ Xbox Vision Camera support that auto-snaps pictures of online opponents when you taken them down for funny reaction shots." :lol:

degeneration
09-07-2007, 12:07
This will be my next buy. When is the release date?

Mr M0by
09-07-2007, 12:30
Tom, can you change the thread title to a [Multi] prefix (or equivalent), please. :)

TonyG
09-07-2007, 12:32
This will be my next buy. When is the release date?
Winter '07 is best I can find.

Tom Whitaker
09-07-2007, 12:34
Thanks for the link. Really badly written though - feels like page 2 of a two page article. They say they got to play it so, erm... how was it?!

From the discussion boards below:

Traffic checking is back(!) The article says in a caption "Only heavy vehicles can Traffic Check as standard - light ones must be modified to do it".

Tom Whitaker
09-07-2007, 12:35
Tom, can you change the thread title to a [Multi] prefix (or equivalent), please. :)No, I hate the PS3 until Namco bring Time Crisis 4 to the PS3!

Oh, go on then...

Matt KB
09-07-2007, 12:41
The traffic checking sucks big time :(

Soprano
09-07-2007, 12:48
What about the DJ? I'm missed Crash FM and The Ramones :(

I am not interested in crashing cars either, I just want to race big arcadey style

Mr M0by
09-07-2007, 12:51
No, I hate the PS3 until Namco bring Time Crisis 4 to the PS3!

Oh, go on then...

It's coming... hang in there. Maybe you should create a PS3 thread for it and then you can switch that to [MULTI] when the inevitable 360 version is announced, half an hour later. :D Maybe.

Anyhoo, back on topic, i'm really looking forward to this one. Burnout 2 is probably my favourite of them all though.

Grandmaster
10-07-2007, 10:06
There's a new E3 trailer up on www.ea.com.

TonyG
10-07-2007, 10:21
There's a new E3 trailer up on www.ea.com.
Can you be more specific? ... it's like looking for a needle in a stack of needles on that site. :doh:

Grandmaster
10-07-2007, 10:49
www.criteriongames.com points to the main EA site, but I'm having trouble finding it myself. Perhaps it's on the Paradise sub-site?

http://www.ea.com/burnout/paradise/

mr_woo
10-07-2007, 20:22
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degeneration
10-07-2007, 20:26
Nice!

Wollen
10-07-2007, 20:30
The physics look stunning in Burnout Paradise.

PS3 is the lead platform on this game correct?

nsb
10-07-2007, 20:36
PS3 is the lead platform on this game correct?

Yup.

Matt KB
10-07-2007, 20:54
Looks like a crash test dummy sim, it's gonna have to go some to beat Flatout imo.

TonyG
10-07-2007, 22:02
The environments look great, very detailed with a very long draw distance, the speed is very good too, but the crashes & physics didn't look that much improved over the previous release .... until that slo-mo final montage of the head-on collision with the wall .... which looked stunning. Overall though, not really that much better than the current Flatout game. I expected better.

TonyG
13-07-2007, 08:29
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Tom Whitaker
13-07-2007, 21:33
Looking very fast, and no ****** motion blur. Car also not fixed by the camera so much. Looks great to me.

zantarous
13-07-2007, 23:53
That does look good, what a shame that both games that I am looking forward to this year are both racers.

zantarous
14-07-2007, 02:17
http://uk.gamespot.com/video/0/6174532/videoplayerpop?rgroup=e32007_live

Just watched this 7 minute demo with on of the dev guys, its running the PS3 but I imagine that the 360 is similar. No loading once the game is up and running, everything is seamless.

Also all the stuff that shows who is the fastest or who is the most destructive from your friends list down a particular road sounds like fun.

john316
14-07-2007, 10:05
Looks absolutely fantastic :clap:

TonyG
14-07-2007, 13:30
Uh Oh! ... Matt's gonna be annoyed ... NO LOBBYS!! ;)

Matt KB
14-07-2007, 13:36
Not that it matters on this, as it's all on EA servers so you can only play when EA let you play :oh-hum:

Presumably they'll be a standard lobby thing though? Can't see how people will put up with having to drive round to find a game when they just want to play with friends. Once again, not that it really matters being as it'll run off EA's **** servers.

TonyG
14-07-2007, 14:18
Yeah the EA servers are a mixed bag. They were appalling on Tiger Woods Golf, which is a joke as it's GOLF! ... Battlefield had problems too but Burnout Revenge & NFS: Carbon ran fine for me, so hopefully they've got the problems solved with racing games.

Matt KB
14-07-2007, 14:28
Revenge ran fine for me but sometimes I'd go to play it and it would tell me EA servers were not availabe. The amount of downtime they have is ridiculous.

Grandmaster
30-08-2007, 14:37
Thought I'd bump this thread with this (http://www.eurogamer.net/article.php?article_id=82351) report from Eurogamer. I've played the game too and I think the article's spot on about why this is going to be special.

It has to be said that the open world gameplay just works... and at 60fps :D The mugshots element is going to be copied by everyone.

nutter45
30-08-2007, 15:39
Sounds great. No more menus :clap:

I just hope it's as good as FlatOut :)

damell
30-08-2007, 15:45
Tis looking very good.

Burnout Revenge career mode was far too long and repetitive but online was a good laugh.

TonyG
30-08-2007, 17:13
Sounds great if it all works out as planned, although, not that long until it's release & they still haven't worked out how to do the Crash-Mode?!? ... That's kinda worrying.

Mr M0by
30-08-2007, 17:20
Isn't it put back 'til November now? :(

TonyG
30-08-2007, 18:04
I'm sure I read somewhere that it's slipped to Jan '08. :|

Mr M0by
30-08-2007, 18:17
:eek:

Well that's Sega Rally bought if so.

kanedaa
30-08-2007, 21:24
I thought it was always down for 2008, I've certainly never seen it talked about for 2007 in any previews.

It does sound great though, and nice to hear it's running just as nicely on 360 (as PS3 is the lead console I believe).

rwniel
30-08-2007, 21:54
I thought it was always down for 2008, I've certainly never seen it talked about for 2007 in any previews.

It does sound great though, and nice to hear it's running just as nicely on 360 (as PS3 is the lead console I believe).It's been constantly slipping, I've had my preorder in for I don't know how long. :lol: But I would rather they release it when it's ready rather than rushing it out so I don't mind waiting.

At E3 (in July) Alex Ward (http://uk.gamespot.com/ps3/driving/burnout5/news.html?sid=6174561&mode=previews) was talking about 'end of the year' for release on both XBox 360 and PS3. But if it slips a few week's into 2008, it's not like there aren't a shortage of other games 4th Quarter 2007.

Robert

Cockeye
30-08-2007, 22:19
I thought it was February 2008??????

TonyG
30-08-2007, 23:24
No complaints from me about it slipping into '08. The ass-end of '07 was always looking far too crowded & 2008 was looking extremely bare, so I welcome the spreading out of gaming releases. Could actually do with a few more to be honest.

rwniel
31-08-2007, 01:00
I think it might be Jan 08 in the U.S. and Feb for the UK unless the dates shift yet again. But then Gamespot are still listing the PS3 version as coming out in 4th Qtr. 07 (- the XBox 360 version is back to showing TBA). So I guess the simple answer is that it's out whenever it's ready and not before. :)

Robert

nsb
30-09-2007, 11:43
New video from Micromania Games Show 2007 (http://www.jeux-france.com/news22036_burnout-paradise-en-video.html)

TonyG
26-10-2007, 18:56
Confirmed release date of January 22nd for this, with a 360 demo available to d/load in December.

Geezer
26-10-2007, 22:28
Confirmed release date of January 22nd for this, with a 360 demo available to d/load in December.
The demo is planned for the PS3 as well.

Mr M0by
27-10-2007, 10:16
The demo is planned for the PS3 as well.

I should hope so too, given that this is one of the few multiplatform games were the developer has said the PS3 is the lead platform - actually, it's probably the only one! No doubt though, they'll submit the demo to Sony who will sit on it for a month or two.

nsb
27-10-2007, 11:00
I think we know now, why Sony didn't release the PES 2008 demo ;)

Mr M0by
27-10-2007, 11:07
yeah that's a point....

Ian Vinten
04-12-2007, 15:33
Had a bash on this today and I think it's a pretty good step on for the game.

Full demo being released mid month apparently :thumbs:

jester
04-12-2007, 16:21
Where did you get this from???

Ian Vinten
04-12-2007, 16:27
I work on EA's advertising

fivebyfive
04-12-2007, 16:37
I work on EA's advertising

did you work on the NFS pro street "porn" advertisement? :n0rty:

Grandmaster
04-12-2007, 17:17
Burnout Paradise is the one multiformat game you don't have to worry about on PS3. The developers absolutely love the hardware and the game is basically identical cross-platform.

d80s0q
04-12-2007, 17:52
in the recent IGN interview the Burnout guy said porting to 360 from PS3 guarenteed a brilliant game; the other way round led to issues if not done properly / over long enough time.

TonyG
05-12-2007, 15:19
360 Demo has been confirmed for Thursday December 13th. :thumbs:

....or 20th December if you're a cheapskate Silver LIVE member. ;)

nsb
05-12-2007, 17:01
And PSN?

Gekko
05-12-2007, 17:20
Burnout Revenge still remains one of my favourite games I've ever played. Crash mode is amazing... my four year old and I compete to get gold medals... and he usually wins!!! Can't wait for this!!!!

TonyG
06-12-2007, 15:24
European release date has been confirmed as 25th January '08. This looks like it's shaping up to be the perfect opening AAA title for 2008. :thumbs:

tobiasboon
06-12-2007, 15:37
Really looking forward to this after playing a bit of Burnout Dominator on the PSP for the last few days. A great start to 2008 if it turns out as good as it looks so far! :)

Ian Vinten
06-12-2007, 15:41
Just got some more details in about the demo. Sounds pretty good as demos go!

amkhan
06-12-2007, 16:43
New video from Micromania Games Show 2007 (http://www.jeux-france.com/news22036_burnout-paradise-en-video.html)

what was that on the bottom left (in the road) at 39 seconds into the demo?

MarcusUK
06-12-2007, 16:48
And PSN?

Yeah PS3 demo the same day :thumbs:

Jabbitt
06-12-2007, 16:51
what was that on the bottom left (in the road) at 39 seconds into the demo?

It looks like a video encoding glitch to me.

TonyG
06-12-2007, 17:03
The Demo will include online play. :)

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Matt KB
06-12-2007, 17:20
The Demo will include online play. :)
>

Let's hope the EA servers actually let us play it.

silverpenguin7
06-12-2007, 17:31
I hope not.

Burnout 1 was rediculously hard and I believe Burnout 2 was more of the same. The slightest knock of traffic and your car ground to a halt.
Burnout 2 was by far and away the best of the series. A huge improvement over number 1 (which was stupidly hard) and much easier to actually race. It was more like a racer with good crashes as apposed to aiming the gameplay AT the crashes which is what I don't like about the newer ones.

homerjhandley
06-12-2007, 18:08
Burnout 2 was by far and away the best of the series. A huge improvement over number 1 (which was stupidly hard) and much easier to actually race. It was more like a racer with good crashes as apposed to aiming the gameplay AT the crashes which is what I don't like about the newer ones.


i am playing burnout 3 more than revenge on the 360, just seems a far 'better' game than revenge.

jester
06-12-2007, 20:22
Burnout 1 and 2 on the Gamecube are canines clusters, 1 was more hardcore.

DarthPearce
07-12-2007, 13:49
This will be the game which takes up the first half of next year for me, Crash mode online in particular (as long as they haven't messed it up with those stupid multipliers from Takedown!)

dan13l
07-12-2007, 15:37
Don't think there's a crash mode any more... thought they'd put the stunt mode in now because of the open city setup?

Could be talking completely sphericals though.

Grandmaster
07-12-2007, 16:53
There is a crash mode. It's called Showtime and you can activate it at any point within the open city. It is quite unlike any other crash mode in any other Burnout and although it's great fun, personally I still prefer the way it was in Revenge, where it was really more of a puzzle game, if anything.

Stunt mode though... that's just class. Not going to spoil it for any one, but it's the sort of thing where you play it and it's fun, but then everything just 'clicks' and then you realise just how brilliant it actually is.

Online is completely different to any racing game out there. Very cleverly designed to maximise the use of the open world, but at the same time has objectives that keep you all in the same ballpark so you don't wander off, unless you really feel you want to. There are some colossal jumps in the game, and just setting up competitions to do the furthest jumps wiles the hours away.

I'm hoping this is going to do really well. The technical side of things is astonishing enough, the crashes are of course the best yet, but some of the excesses from Revenge such as Crashbreakers and what-have-you have been trimmed back to make for a purer racing game. Burnout chains are back, but those that loved the somewhat hardcore takedown stuff are going to be amazed by the carnage in Road Rage.

The fact that it is so technically outstanding and essentially identical cross-platform is great news too. For once PS3 owners won't get the shaft with a shoddy conversion. I'd be playing it on PS3 were it not for two factors:

1. Online - my friends list is on 360, never really played PS3 online for long enough to get a friends list as such
2. Achievements - identical cross-platform but only 360 gives me the points!!

nsb
07-12-2007, 16:55
But the PS3 version does have achievements? Good - not bothered about the Gamerscore.

Grandmaster
07-12-2007, 16:59
Yes they're the same.

Harsin
13-12-2007, 08:59
So it has a next-gen version of DJ Stryker in the demo. :|

MarcusUK
13-12-2007, 09:18
So it has a next-gen version of DJ Stryker in the demo. :|

Did somebody let off some nitrous?

lentini
13-12-2007, 09:51
Demo is up, 836mb

tobiasboon
13-12-2007, 10:13
Did somebody let off some nitrous?

I'm sorry this had me chuckling into my tea spilling it on my desk. :lol:

My gold membership expired a while ago, will probably grab the PSN release tonight since I left the PSP at home today. Really looking forward to this. :)

Grandmaster
13-12-2007, 10:23
So it has a next-gen version of DJ Stryker in the demo. :|

As I'm name-checked about ten hours into the game I can let them off ;) The DJ bits are mostly hints and tips and obviously there are fewer of them the more you get into the game.

Harsin
13-12-2007, 10:28
Since you've played it can you tell me if the full game has a qucik warp option, as if I want to race someone on my Friends List I don't want to have to commute half way across the map just to meet them.

On NeoGAF they're saying thing like, if you mess up a race and want to restart it you have to drive for three minutes back to the start line, don't like the sound of that.

fivebyfive
13-12-2007, 11:32
had a quick blast, and **** the DJ is annoying, even starts babbling when you leave the controls alone for a second. didn't see any tearing but the colours look a bit muted or maybe it was lighting for that part of the city.

so far it seems ok but will need to play the demo more

TonyG
13-12-2007, 11:42
Anyone tried it online yet? ... I see there is several players on my friends-list playing it ....In fact why is a dozen people on my list playing games on a thursday afternoon?!? ... Get back to work you lazy *******! :p

degeneration
13-12-2007, 12:16
It was fun! I'll be up for some online fun later. I kept takingdown some guy with a webcam and I got photos of his middle finger!

I was meant to be marking my students work...

kanedaa
13-12-2007, 12:20
Seems alright after a quick blast. graphics are good but not groundbreaking, certainly I would say Sega Rally impresses more (and still has that WOW factor every time I play it).

I have to confess I'm not a fan of this whole "open world" thing - I like structure in my games - but if any game can change my mind it's probably going to be this one.

lentini
13-12-2007, 12:44
I have to confess I'm not a fan of this whole "open world" thing - I like structure in my games - but if any game can change my mind it's probably going to be this one.

that's the feeling I get from the demo, a lot of the time I was wandering about trying to find what to do next.

The graphics are OK, nothing groundbreaking although the level of detail on the damage modeling is excellent.

Had a quick blast online and it seems fun, I guess I'll be buying it.

TonyG
13-12-2007, 12:45
Interesting article about the game over on Eurogamer, mentioning the new game-modes.

Crash-mode has been replaced with "Showtime", which sounds like a poor substitute.

Fortunately, "Stunt Run" sounds like it could be good & "Marked Man" sounds like great fun.

Grandmaster
13-12-2007, 14:34
Since you've played it can you tell me if the full game has a qucik warp option, as if I want to race someone on my Friends List I don't want to have to commute half way across the map just to meet them.

Nope you'll need to commute, though I seem to recall that if the guy running the session creates a race or similar competitive event, then yes, there's a warp to get you altogether.

On NeoGAF they're saying thing like, if you mess up a race and want to restart it you have to drive for three minutes back to the start line, don't like the sound of that.

That's what you do if you really must enter exactly the same race. The full game map is packed full of events - the idea is that if you do bomb out of the race, you'll just go to an event that's right on your doorstep. The whole thing is a lot more freeform than previous games. Basically every junction with a traffic light has an event in the full game.

The only races that you'd ever need to retrace your steps for are the car-specific ones. I've not done too many of those but the ones I have done are relatively short.

ajw000
13-12-2007, 14:36
demo seems ok, the stunt run thing is bloody difficult- I think I got about 2000 points instead of 50,000!

The online mode in the demo seems a bit weird, just drive around. I think I annoyed the other people though-they all seemed to want to go and do jumps and stuff, but I kept pursuing them to crash into them :D Funny little snapshots of the people when you crash into them if they have the camera.
Couldn't see a race mode in the online demo?

Grandmaster
13-12-2007, 14:39
The races are set-up by whoever created the initial session. They act like a 'DJ' of sorts, creating events, setting challenges etc. If they don't actually set up any events, then yes it is indeed 'weird'.

ShakeyJake
13-12-2007, 14:41
You have to jump through a few hoops to get to the demos now on the new dashboard

lentini
13-12-2007, 14:54
You have to jump through a few hoops to get to the demos now on the new dashboard

I know, stupid layout. I couldn't find it at the beginning.

fivebyfive
13-12-2007, 15:04
I don't feel blown away by the demo,

and that dj tomka needs a punch in the throat :mad:

TonyG
13-12-2007, 17:31
Yeah, it's very good but not blown away either. The environment graphics are no better than the previous game, but the crash physics are much better, especially when you roll the car numerous times & it gets squashed. It all runs very smoothly, no frame-drops or tearing at all. Very solid. Car handling feels the same as previous titles, there's no playing pinball with traffic going in the same direction which will please plenty of people. Sound FX are great as ever, fantastic crash sounds of crunching metal & the engine FX are meaty.

Only found a few single-player games, most are missing from the demo. One race event which was easy, a get from a-to-b time trial which offered plenty of choice on what best route to take ... and finally two different stunt runs which I failed miserably. It's going to require a solid memory of the city layout to achieve these. You are going so fast, especially when boosting, you only have nano-seconds to spot oncoming ramps/corners that provide those necessary stunt-points.

Unfortunately there was no friends around to attempt online play.

jester
13-12-2007, 17:37
Whens this on PSN?

nsb
13-12-2007, 17:40
Today - EU store generally updates around now, US store at 10pm GMT

nsb
13-12-2007, 18:21
It's now up on the UK PSN store.

jester
13-12-2007, 19:30
downloading...

odin
13-12-2007, 20:34
Just had a blast on the PS3 demo, not bad but slightly underwhelmed by it tbh. Pleased to find rumble support was there and it looked quite good but that DJ was just way too annoying!

jdw
13-12-2007, 21:44
On the 360 is anybody having trouble connecting to friends games?

Neither I or a friend of mine are able to connect to the others game. Wondering if the servers are getting a hammering tonight or if it's just us.

James

mr_woo
13-12-2007, 22:06
Tried the demo out and really do like the way it's laid out, with the full game I'm guessing that there will be races everywhere rather than the way they are spaced out within the demo, definitely a purchase come January for me anyway.

However DJ Atomika needs to die, right ******* quick. He's such a **** who needs a beating.

fivebyfive
13-12-2007, 22:18
However DJ Atomika needs to die, right ******* quick. He's such a **** who needs a beating.

you will have to get in line


why would the developers want the game to be more like an EA game?

Steve Parkinson
13-12-2007, 22:25
why would the developers want the game to be more like an EA game?
Umm, because it IS an EA game, perhaps?

kanedaa
13-12-2007, 22:27
Just tried it on the PS3. As Grandmaster has said before you'd be hard-pushed to spot the difference, I certainly couldn't. The dual-shock is complete arse so that's one thing, but that's obviously a personal preference.

What the hell is up with EA requiring you to submit your details in order to play online?

I've been playing it a little more and have certainly found it to be quite entertaining driving around looking for the various jumps, billboards etc. Assuming they offer a well thought out set of achievements that could well end up being a good part of the game. As for the racing, well, I just hope the finished game really does have events on every corner otherwise it could be very short-lived...I'd also prefer they (for at least some of the races) block them out to a set route but somehow I don't see that happening.

fivebyfive
13-12-2007, 22:29
Umm, because it IS an EA game, perhaps?


but its made by critchton games (sp) who are suppose to have more creative control (from a interview I read iirc) then say EA branded studio.

Drysolder
13-12-2007, 22:36
but its made by critchton games (sp) who are suppose to have more creative control (from a interview I read iirc) then say EA branded studio.

It feels a lot more like a Need For Speed game now, even more so than Burnout 3, which they seemed to have followed the crappy annoying DJ, and unskippable movies from.

The demo plays nice, the killer for me is submitting my details to EA before playing online - definitely reconsidering the purchase on that single point alone.

Steve Parkinson
13-12-2007, 22:48
The demo plays nice, the killer for me is submitting my details to EA before playing online - definitely reconsidering the purchase on that single point alone.
Have to agree with that. Wasn't too surprised to see it, after seeing them trying to tempt you into additional online features in their sports titles by signing up to an EA account. Pretty lousy to require it from the get-go though.

Tom Whitaker
13-12-2007, 23:20
but its made by critchton games (sp) who are suppose to have more creative control (from a interview I read iirc) then say EA branded studio.At least, from the look of things in the demo, it would seem they've been allowed their theme music back, rather than having EA Trax forced on us, although I have to say there are a few songs that currently have four or five stars on my iPod that I first heard in the last two Burnout games (with special mention to Hot Night Crash :notworthy).

I had fun tearing around the demo but I'm a bit worried about how the racing is going to be affected. In open games like GTA, I always found myself trying to head straight for the dot on the radar to start a mission, but usually ending up finding something fun to do and never getting to the dot.

Not a problem in GTA, and maybe it's my lack of sense of direction, but the thrill of Burnout has always been keeping your eye on the other cars, trying not to hit anything, scared to blink. Glancing at the map doesn't really work in the game's favour, in that regard.

mr_woo
13-12-2007, 23:31
I didn't have to submit any details to EA for playing online, does it appear when you go to join a quick match or create one ? I have played other EA games before so maybe it just remembers your details (though I don't actually remember ever entering any before)

And another quick question, for inviting friends you don't have to create a game first do you ? You just simply invite them I take it ?

Drysolder
14-12-2007, 06:02
I didn't have to submit any details to EA for playing online, does it appear when you go to join a quick match or create one ? I have played other EA games before so maybe it just remembers your details (though I don't actually remember ever entering any before).

Yes m8, it pops a page at you where you have to accept that your Xbox Live details will be transferred to EA's servers in the US before it'll allow you to go forward to the online menu. You have to accept it before it'll do anything else.

john316
14-12-2007, 06:32
Don't all EA games require that now? Couldn't give a rat's ass if EA have my XBL details!

impydave
14-12-2007, 08:32
I thought it was boring, canceled my pre-order.......it's lost it's way completely, still far more fun playing Burnout 3 on the old xbox !!

Oh dear EA, your churning out some rubbish lately.....

DarthPearce
14-12-2007, 09:32
I haven't had a chance to play it yet but all of my friends who spent hours and hours on Burnout (especially in crash mode) are up in arms at this release saying they have taken all that was best out of the game. They call it a cross between NFS, Flatout , Stuntman and TDU but no longer a Burnout game. If you can't create an online lobby, pick 6 crash maps and have 7 mates in an online match then lots and lots of Burnout fans will be most upset...

silverpenguin7
14-12-2007, 10:17
hmmm played this last night. Looks nice but got pretty bored pretty quickly! Bring back Burnout 2 I say.

mr starface
14-12-2007, 10:46
Never been a fan of the burnout series but this looks interestnig and if its anything like flatout but in a big open environment could be fun. Will have a play over the weekend.

dan13l
14-12-2007, 10:48
I don't think they've done themselves any favors with the demo; most streetlights have "locked in demo" appear when you pull up to them, which gives the impression of there being not a great deal to do.

Personally, I liked it. I think Marked Man online will be one of the best things on Live (anyone remember Midtown Madness on the original Xbox?) and the Stunt Mode should be quite compulsive when there's plenty of them to have a go at. Stunt Mode seems to be a bit like Tony Hawks in a car.

Yes, it's a departure from the last few games, but after 3 (4?) releases that pretty much did the same thing over and over, how many people would be critical if Criterion just released the same thing again? Damned if they do, damned if they don't.

Savagexii
14-12-2007, 10:53
I thought it was boring, canceled my pre-order.......it's lost it's way completely, still far more fun playing Burnout 3 on the old xbox !!

Oh dear EA, your churning out some rubbish lately.....

Have to agree I think, not quite sure exactly what I don't like about it though, it was fun when I was haring along at full whack weaving in and out of traffic being chased down, but it only seems to last for a few moments until the inevitable happens. Never been interested in the type of "find all the jumps" style sub-missions you tend to get with racing games these days, and even the crashes didn't seem over the top enough. :shrug: I would have liked to see my car spin across the track causing more pileups rather than come to a halt almost immediately.

I think i prefered Burnout 3's style of longer roads with more of a drawn out race feel to it. But then I should really try the full game for a better opinion, whereas at the moment I'm limited to the very limited demo.

DarthPearce
14-12-2007, 11:00
Yes, it's a departure from the last few games, but after 3 (4?) releases that pretty much did the same thing over and over, how many people would be critical if Criterion just released the same thing again? Damned if they do, damned if they don't.

If they wanted to release a totally new game in setup etc then just call it something different. The last few Burnout games had a huge amount of people playing online and they must be aware that there were thousands of people taking part in online Crash games each day. To be honest lots of people who were into the last game were looking for more of the same with few tweaks / more juntions etc.

The approach they have taken may win a few new fans to the series but is in danger of alienating a lot of their current user base IMO.

I never thought I'd be slagging EA of for updating too much in a franchise! :nuts:

Harsin
14-12-2007, 12:02
They should have followed PGRs example and just added bikes. Road Rash next-generation, YES PLEASE!

dan13l
14-12-2007, 12:48
Maybe the next Midnight Club will hit the spot for you Harsin?

Savagexii - I suspect the full release will have some epic cross-town races. According to IGN you can create your own routes online too.

Harsin
14-12-2007, 13:23
Yay first time I tried to go online in the demo it caused my Xbox to lock-up. :|

ShakeyJake
14-12-2007, 14:01
http://www.gamersyde.com/news_5656_en.html

Some comparison videos of the 360 and PS3 versions. Both look the same to me apart from the gamma.

degeneration
14-12-2007, 14:05
I got the feeling from the demo that with the full city opened up, this will be very indepth. Even on the size of the demo I was finding alternate routes.

I just hope the full map with have differering terrains and not just city streets.

fivebyfive
14-12-2007, 18:01
Yes, it's a departure from the last few games, but after 3 (4?) releases that pretty much did the same thing over and over, how many people would be critical if Criterion just released the same thing again? Damned if they do, damned if they don't.

its not that at all (as others have also said) they turned burnout into something its not its like taking Silent hill or resident evil and turning it into something like stranglehold or another bog standard FPS (which some people want) :brickwall

Like someone else said its mix of all these other games, the trick is add new ideas but not change the format drastically (re4 is a good example how to improve a sequel)

Burnout 2 crash mode was great and each sequel it got worse and I don't think its this one

mr_woo
14-12-2007, 18:06
Everyone should hold out and give the full game a chance before whinging like little bitches. It's obvious they've held back so much just to give you a bit of a taster. With everything included maybe you'll take to it a lot more than the admittedly very sparse demo.

It has put me in a serious mood to play Burnout 2 though, ebay here I come :D

fivebyfive
14-12-2007, 18:15
Everyone should hold out and give the full game a chance before whinging like little bitches.

where is the fun in that? ;)

It's obvious they've held back so much just to give you a bit of a taster.


a demo should have enough content to make you look forward to the game not go "meh" or whatever. I hope this burnout is good as I liked burnout 2 and want another to surpass the 2nd game (I don't think 3 and 4 did)

Refrenz
14-12-2007, 22:31
I found the demo moribund and felt like shoving a sock into that DJ's gob.

Grandmaster
15-12-2007, 07:48
Always tough doing a demo of a sandbox game. Crackdown is the only brilliant example that springs to mind - they enclosed an area of the game, rejigged the objectives, and gave you a superb taster of the whole thing - clearly Criterion has not done that here. Surprised at the negativity, then again I've only played the full game, not the demo.

Perhaps the problem is that the demo has too much of the open world stuff and not enough of the Burnout stuff. Races, Road Rage, Marked Man - all classic Burnout. And the amount of action on-screen once you've passed the baby levels is astonishing, so the gripes about the graphics are a bit puzzling too.

I just hope the full map with have differering terrains and not just city streets.

You don't need to worry about that, the map is huge with tons of different environments - it's like a distillation of the best elements of the previous Burnout games. And yes, the marathon races from Burnout 1 are back.

I haven't had a chance to play it yet but all of my friends who spent hours and hours on Burnout (especially in crash mode) are up in arms at this release saying they have taken all that was best out of the game. They call it a cross between NFS, Flatout , Stuntman and TDU but no longer a Burnout game. If you can't create an online lobby, pick 6 crash maps and have 7 mates in an online match then lots and lots of Burnout fans will be most upset...

Well 'Showtime' is the Crash equivalent but it's not really the same and personally I prefer the old style 'puzzle' approach. So yeah, they most likely will be upset. But you'd think that the hundreds of online challenges tailored to the open world would be offering something new rather than a rehash of what has come before.

I honestly can't see how the game could be called a cross between those games you mention (Stuntman... WTF?!), but I think it comes back to the notion that the demo has too much open world stuff and not enough Burnout stuff. I'll download it a bit later.

With regards EA Trax, there's the usual range of licensed tunes but pretty much the entire range of music from the whole Burnout series is in there, plus I think there are some extra tunes from Burnout 3 that were never used included too.

RichB
15-12-2007, 11:46
Everyone should hold out and give the full game a chance before whinging like little bitches

But whinging like little bitches is what us brits do best!

Cockeye
15-12-2007, 13:44
Errr - surely the point of a demo is to demo the game? As far as I am concerned, this shows me what the whole game is like. That's why it's a demo. And I wont be buying, particularly based on the opinion of someone who says they have played the full game. Either they work for Criterian or EA in which case they WOULD say it's good, or they haven't actually played it and are making stuff up.

Isn't Grandmaster the same guy who said that Guitar hero III was a good game or am I getting confused?

'cause if so he was wrong there.

LouBarlow
15-12-2007, 13:46
Isn't Grandmaster the same guy who said that Guitar hero III was a good game or am I getting confused?


You are getting confused.

Mr Majestik
15-12-2007, 13:53
It's the best racing game... Ever! According to this.

http://www.chud.com/index.php?type=mastercontrol&id=12937

Contains choice words about the DJ.

Bapapapa
15-12-2007, 13:56
I played the demo for an hour or so the other night and thought it was pretty good - didn't do much racing mind, most of my time was spent seeing how far I could lob the motor off the top of the multi-storey car park..!! :nuts:

Tyler Durden
15-12-2007, 14:20
Don't know why people are moaning so much about the DJ, you can turn him off in the options. well I assume that turning the tips off actually turns the DJ off

Cockeye
15-12-2007, 14:24
You are getting confused.

It's my age. Apologies for the confusion.

LouBarlow
15-12-2007, 15:46
It's my age. Apologies for the confusion.

The only reason I know is because I annoyed him when I said GH3 was crap :lol: (and it is)

Grandmaster
15-12-2007, 16:21
I have never played a Guitar Hero game in my life :?:

Matt KB
15-12-2007, 16:40
Editted potential hilarity.

DarthPearce
15-12-2007, 16:47
Well I played the demo for aout half an hour last night and have to agree with the guys and gals I played the old Burnout with - it's lost what made it special to us. :( I can imagine that the racing / road rage elements of the game still have the same sort of impact and have maybe been improved (although I found the demo race stupidly easy to win.)

Well 'Showtime' is the Crash equivalent but it's not really the same and personally I prefer the old style 'puzzle' approach. So yeah, they most likely will be upset. But you'd think that the hundreds of online challenges tailored to the open world would be offering something new rather than a rehash of what has come before.

I honestly can't see how the game could be called a cross between those games you mention (Stuntman... WTF?!), but I think it comes back to the notion that the demo has too much open world stuff and not enough Burnout stuff. I'll download it a bit later.


I agree that Stuntman doesn't really compare (other than having to rack points up for jumps etc) but the TDU reference seems to come from the way you find events, I can also see how it can been seen as a more urban flatout and the presentation style seems slightly NFS but that's it. To be honest it feels like a new game to me, with Burnout elements but not the same game.

The demo is defintely one of those that will put off some people who were looking forward to this game. I know that if no demo had come out I would definitely have bought this game (and been disappointed!)

JohnMac
16-12-2007, 20:20
This is the first and only demo I've downloaded now I've got my PS3 online. The demo is lacking challenges but I enjoyed just driving around finding different routes, billboards to smash through and crashing into other stuff. I don't think the DJ works in Burnout as the same one did in SSX 3 which was a more chilled out game (no pun intended). The demo runs very smoothly, definitely no complaints with the graphics.

The whole idea of repair and filling stations as opposed to just pure arcade racing/crashing fun is an unwelcome departure from the Burnout formula. You just don't have time to look at your map in a city environment in a burnout game. You would probably have to memorise parts of the city to stand a chance of winning the longer races in the rull game. If I buy this I already know I'm going to lose some races because I'll take a wrong turn near the end of the race.

Not bad, I would like to know more about the game. I know there's a precision/speed parking minigame... I hope there's a decent Crash Mode.

fivebyfive
16-12-2007, 20:36
I hope there's a decent Crash Mode.


from wiki
Crash mode has been renamed to Showtime mode.Now, instead of having preset junctions and predetermined traffic patterns, the player may crash in any location in the world, pull both triggers on their controller and activate Showtime mode. Showtime mode can also be activated during events such as Road Rage and Race, even when online.

Not sure who owns burnout 2 now but they should put it on marketplace (for a reasonable price)

d80s0q
16-12-2007, 22:04
Just played this demo - my first Burnout experience since Burnout 2 on the GC.

Liked it a lot - very fast fun driving. Not sure what I think of the sandbox world rather than classical win this race advance to this race type gaming but I'm excited.

Only got 18 K on the stunt run tho, only tried twice mind ;)

JohnMac
17-12-2007, 12:28
9 out of 10 in the latest official Playstation Magazine.

homerjhandley
17-12-2007, 12:47
burnout 3 FTW!!!111

i have burnout revenge (?) on the 360 but there is something about B3 that is a nicer gameplay, and i tried the demo of this one and wasnt impressed TBH

orac
17-12-2007, 12:52
whens this available for silver xbox live members (yes I am tight)..

this thursday or earlier?

TonyG
17-12-2007, 13:05
I assume it'll be Thursday.

Judging by feedback on other forums, the demo has went down like the proverbial lead-balloon amongst Burnout fans. I'm sure it will still sell bucketloads though.

I'm still looking forward to it, but with much less enthusiasm than before playing the demo.

Roberto
17-12-2007, 13:56
Tried the PS3 demo, quite liked it really but i feel this is starting to get too close to Need for Speed gameplay

d80s0q
17-12-2007, 21:14
Another hour on this tonight - great fun. Just spent my time driving fast and crashing. Amazing how enjoyable that can be - excellent way to relax :)

bobbetts
18-12-2007, 01:34
Just spent 2hrs trying to out do my mate on the various records, great fun, really looking forward to this in Jan.

Grandmaster
18-12-2007, 09:23
Finally managed to download the demo from Live. Took me about 12 hours in all :eek:

I can see why people are getting upset. As a sampler of the full game, it's not particularly impressive. No Road Rage. No Marked Man. Only one race, which is really short and takes you to exactly the same destination as the car-specific race - which doesn't yield the bonus car you get in the full game. Too much driving about in the open world, and not enough actual Burnout stuff to do.

It's barely a fraction of what the full game is all about. In the full game, you just don't tend to spend any time aimlessly wandering around the open world as you do in the demo - there's a new event to try on every junction, and the enemy cars get really vicious with you as soon as you progress from the learner permit. There's barely any competition in the one race you do get! In short, they haven't taken any of the real Burnout out of the new game, bizarrely it's just been taken out of the demo!

I'll leave it for others to judge, but the full game really is completely different. Even in this absolutely tiny bit of the city they give you there's between 18-20 events in the full game. And by panning around the map in pause mode shows you how big it really is.

Quite a bewildering demo to be honest.

TonyG
18-12-2007, 09:33
Is there more traffic in the full game? ..... I was disappointed at the lack of other cars on the roads. Does it get busier as you progress through the game?

bobbetts
18-12-2007, 09:36
I hope not, I had a hard enough job avoiding the traffic going full speed as it is

tobiasboon
18-12-2007, 10:08
I've put a few hours in on the PS3 version (Silver Live membership so can't get it yet for the 360). It reeks of NFS Most Wanted just without the police and with a few more jumps etc. The car deformation really is astounding imo, there are obvious limits to it, but the way you can watch individual panels bend and mangle in slow mo and glass shatter really does look good. Cars handle really well, it looks very pretty, no framerate issues that I've encountered thus far, all in all I'm quite looking forward to it.

Do have a few reservations; would really have liked to try Road Rage mode which was my fave from the previous games and I'm not sure how well that will work in a free roam world. Also it just didn't feel particularly Burnout-ish if you know what I mean, not that I didn't enjoy it, but it kinda feels as if it is encroaching on some of the NFS territory with the free roam world and a lot of the shortcuts.

Still, as I said, there is a lot to like and I am quite looking forward to the full game in January. :)

Grandmaster
18-12-2007, 11:21
It doesn't feel like Burnout because none of the traditional Burnout stuff has made it into the demo! Even the race is at learner difficulty level and poses no difficulty whatsoever. I have to admit I'm really puzzled that Criterion should put this out as being representative of the game.

You get to see a fraction of the world, a sample of online, the fact that is indeed open world at 60fps, and you get a few hidden routes, billboards etc, but barely any of the actual gameplay.

MetalGearAl
18-12-2007, 11:31
Is there a menu system to fall back on to if you don't want to drive around looking for events? I had a brief go at this and I was a bit bewildered at what I was meant to be doing to progress really.

Grandmaster
18-12-2007, 12:45
It's really not a particularly good demo, although it's nice to have a bit of freeburn online sampling. As there is literally a race or whatever on every junction and you're never that far from a particular style of event, you don't really 'look' for an event as such and certainly no menu is needed.

If you pause the demo and look at the junctions you'll see greyed out dots. Each of those is an event in the full game. Now look at the size of the whole map by moving the d-pad about in the pause menu. That's the scope of the game.

In the full game, you have to beat x number of events to improve your license, x increasing as you go up through the ranks. You can choose to take on whatever events you want, anywhere you want at any time. New cars enter the city at set points during your progress and you stalk them through the open world and take them out to add them to your junk yard. New cars are also added for completing key races and also for moving up a license grade.

GAmbrose
18-12-2007, 14:34
I watched my flatmate play it and thought "I hope GTA4 looks this good"

Gary A

fivebyfive
18-12-2007, 16:19
Its retarded that companies put out poor demos, a demo is MEANT to sell the game. not every gamer goes on internet forums

Grandmaster
18-12-2007, 19:43
Well in fairness it's a decent enough sampler of online at least. Just make sure you host a game and set good challenges or else join up with people that know what they're doing.

bobbetts
20-12-2007, 19:42
Has anyone had the demo lock up on them and freeze? I have had this happen three times now - only way out is to switch the PS3 off. My mate has had it happen once.

orac
21-12-2007, 10:40
at last I left this downloading overnight (silver member)... will try it tonight..

Bapapapa
21-12-2007, 10:41
Has anyone had the demo lock up on them and freeze? I have had this happen three times now - only way out is to switch the PS3 off. My mate has had it happen once.It locked up my 360 once last night..

orac
22-12-2007, 10:25
finally finally played - really really like it... free roaming reminds a little of tony hawk/skate... graphically its a wow... I was a burnout 3 fan, wasn't that mad on revenge - so this is a great new direction.

I hope in the full game theres an option to "hang the DJ" - just not needed...

mclh
22-12-2007, 15:06
Hopefully the full game will be the driving game I was waiting for for my 360. Enjoyed the demo, though having to re-start from the beginning when re-loaded was stupid!

fivebyfive
23-12-2007, 13:33
Well in fairness it's a decent enough sampler of online at least. Just make sure you host a game and set good challenges or else join up with people that know what they're doing.


The game should be a decent single player experience as well, Criterion seem to think they have made the greatest demo evar
http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/
and they seem to come off as a bit arrogant. especially the comment about which is the best burnout and GC comment


Although its a poor demo I'm still interested in the full game

Drysolder
23-12-2007, 15:07
The game should be a decent single player experience as well, Criterion seem to think they have made the greatest demo evar
http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/
and they seem to come off as a bit arrogant.

Well, I was on the fence, but if that's what Criterion think of paying customers, then they can get stuffed.

I really hope Alex Ward gets a talking to from EA about the politics of so blatantly sticking the finger to your customers like that.

You should see the fallout on gaf over this - mental!

bobbetts
23-12-2007, 15:17
Well, I was on the fence, but if that's what Criterion think of paying customers, then they can get stuffed.

I really hope Alex Ward gets a talking to from EA about the politics of so blatantly sticking the finger to your customers like that.

You should see the fallout on gaf over this - mental!

I didn't see the article the same way as you. I thought it was a good response to the questions I'm guessing many people are asking.

I don't feel insulted by it and it certainly doesn't change the way I feel about Criterion. I have enjoyed the Burnout games and am looking forward to this game probably more than ever, having played the demo.

fivebyfive
23-12-2007, 15:32
I didn't see the article the same way as you. I thought it was a good response to the questions I'm guessing many people are asking.

I don't feel insulted by it and it certainly doesn't change the way I feel about Criterion. I have enjoyed the Burnout games and am looking forward to this game probably more than ever, having played the demo.

I get the view he is telling people to STFU because in his view, everything is perfect. No game is perfect, Mass Effect is my game of the year but it can be improved in a few areas.

Take the comment about burnout 2, he is saying the only reason people think that because it was the last burnout game for the cube http://img519.imageshack.us/img519/9701/wkrmj5.gif (http://imageshack.us) which is crap

I still think the 2nd game (on the xbox) is better than the 3 and 4, (also he probably said that because he has gone on record to say he thought the ps2 hardware was superior in everyone to the xbox and GC iirc)

Drysolder
23-12-2007, 15:39
I didn't see the article the same way as you. I thought it was a good response to the questions I'm guessing many people are asking.

I don't feel insulted by it and it certainly doesn't change the way I feel about Criterion. I have enjoyed the Burnout games and am looking forward to this game probably more than ever, having played the demo.

Well, he's simply defending the product that he's probably put several years of his life into, which in that sense, there's no problem.

But on the other hand, it's commercial suicide to lambast customer complaints based on the premise that the demo they put out is the 'best' they could do to showcase the game, but then to go on and say that everyone's comments are moot because they haven't played the full game which is different to the demo.

Even people who've played the full game can't understand why the demo is the way it is, so who's wrong? The customer or the game developer?

Either way, there are much more diplomatic ways to have said what Alex Ward said - for me, he's still lost a sale on Burnout Paradise because of it.

bobbetts
23-12-2007, 15:51
I agree he is defending the product and on reflection there may be better ways of dealing with customer complaints, but given the history of the burnout series and the divided opinions of people as to which is best (burnout 3 form me...) Criterion were never going to win the hearts of everyone.

A demo for me provides an opportunity to play the game early, get some idea's of what the game will look like and a flavour of what's to come. For me that is exactly what the Paradise demo has achieved, so I could argue this is the best demo, over the next few weeks (before the full release) I think I will get at least 10-20 hours enjoyment from it......which ain't too bad considering it is free.

hookbeak
23-12-2007, 19:21
Well, I was on the fence, but if that's what Criterion think of paying customers, then they can get stuffed.

I really hope Alex Ward gets a talking to from EA about the politics of so blatantly sticking the finger to your customers like that.

You should see the fallout on gaf over this - mental!

I think it's a completely reasonable response and can't see what the fuss is about. he doesn't "stick the finger" to anyone at all - perhaps you could point out where he does this ?

to me it just reads that he's very proud of what they have done, and is saying that people who are complaining that it doesn't do various things should maybe play the full game as the demo is only - y'know - a demo.

fivebyfive
23-12-2007, 20:18
all they had to do was add more single player stuff to the demo, 1 race and 1 or 2 dull stunt/trick was not enough.

A demo is suppose to sell the game to people who might not buy it or on the fence.


edit: don't think it has been mentioned here's the achievements

http://www.xbox360achievements.org/achievements.php?gameID=292

sound better than the Revenge's

Drysolder
23-12-2007, 20:58
to me it just reads that he's very proud of what they have done, and is saying that people who are complaining that it doesn't do various things should maybe play the full game as the demo is only - y'know - a demo.

Precisely what I said in post #186, cept, that his choice of language to put that point across is very poor, and whether he intended it or not, does come across to a lot of people (and potential customers to boot) as an insult.

Oh, and don't forget to pre-order, so you can get the unlock code for 'Steel Wheels'. Oooh, EA - I sense more 200 points per cheat coming on.

Harsin
24-12-2007, 11:24
I still think the lack of a retry option is going to be game breaking.

Yeah, yeah, there's loads of events and all that, that's not much good when you're down to only a few left that you want to ace.

Tempest
24-12-2007, 17:02
Just managed to download this today.

(I'm one of the scum with a Silver account that has to wait a week now)

Played around a bit, and seemed ok, and yet............

From the demo, (sorry if this is a stupid question) do I assume the whole game is going to be a "Wander about and find things to do" kinda game, rather than races, crash's etc given to you to complete?

Drysolder
25-12-2007, 07:30
From the demo, (sorry if this is a stupid question) do I assume the whole game is going to be a "Wander about and find things to do" kinda game, rather than races, crash's etc given to you to complete?

Yep, the City is completely open to you from the start, although the better vehicles only appear when you've completed challenges or races.

Tempest
25-12-2007, 10:31
Yep, the City is completely open to you from the start, although the better vehicles only appear when you've completed challenges or races.

Hmmmmm, Methinks this is where myself and Burnout part company then :(

fivebyfive
25-12-2007, 10:47
Yep, the City is completely open to you from the start, although the better vehicles only appear when you've completed challenges or races.

as all the races are open from the start, I hope it tells you if the race is easy or needs a faster car.

I still don't understand why they put the DJ back in after no one liked the other one in takedown. This time they got a more annoying one, :brickwall in the demo you can turn off the tutorial but you still get him talking crap after a race

Out for Justice
25-12-2007, 10:59
Had a lot of fun playing random folk online with some very amusing takedown photos in the mix - Flipping the birdie proving popular.

I will definitely be splashing out for this one. Roll on Feb

Cockeye
25-12-2007, 12:00
Had a lot of fun playing random folk online with some very amusing takedown photos in the mix - Flipping the birdie proving popular.

I will definitely be splashing out for this one. Roll on Feb

You waiting an extra month to get it then? ;)

mrwriter
25-12-2007, 12:24
I still think the lack of a retry option is going to be game breaking.

Yeah, yeah, there's loads of events and all that, that's not much good when you're down to only a few left that you want to ace.

This is my major concern too. Sounds like they didn't include because of some desire to have no loading? Rather have a quick load than have to drive back for a couple of minutes.

Doesn't bother me what they say though - people are over reacting to their comments IMO.

Oh, and it's clearly a rip off of TDU, no matter what they say :D

Mr M0by
25-12-2007, 14:03
I think it's a completely reasonable response and can't see what the fuss is about.

Ditto. Though i suppose i can see if you were already wound up about the demo, you're probably going to get more wound up by his response. Before moving on with life and getting wound up about the next Internet furore.

fivebyfive
25-12-2007, 14:34
no one was "wound up" by the demo, they just thought the demo was not that good

Drysolder
25-12-2007, 14:49
no one was "wound up" by the demo, they just thought the demo was not that good

Exactamundo - the only person seemingly getting wound up by it all is Alex Ward!!! :lol:

nsb
06-01-2008, 10:44
Is the demo update available yet?

Drysolder
06-01-2008, 10:49
Is the demo update available yet?

Wow - and I thought they weren't going to listen to 'feedback'. :lol:

http://www.mcvuk.com/news/29236/Criterion-beefs-up-Burnout-demo

Still, creates a precedent in a way.. demos can get updated now.. hmmm.

fivebyfive
06-01-2008, 11:21
Wow - and I thought they weren't going to listen to 'feedback'. :lol:

http://www.mcvuk.com/news/29236/Criterion-beefs-up-Burnout-demo

Still, creates a precedent in a way.. demos can get updated now.. hmmm.

They said they are not going to listen feedback for the full game but they said they made the BEST demo evar but then it change


No update yet for the demo, iirc this is not the first xbox demo to receive a update, monster madness got one to fix the multiplayer

JohnMac
06-01-2008, 12:21
I think Burnout Paradise is going to be great but there are some things that are going to take some getting used to.

The Crash Mode anywhere with each street having its own score is a departure from previous versions of the pre-set crash mode.

The lack of the ability to retry races directly after attempting them (according to that link) could be an issue. You aren't likely to travel all the way back to the beginning to retry the event again and this also raises the question of how will you keep track of which events in the huge city you have and haven't completed?

Related to the above 'retry' issue is that navigating to the end of the race can be a bit hit and miss and you don't have time to concentrate on the map.

Still really looking forward to Burnout Paradise though.

RichB
06-01-2008, 12:51
Me thinks I'll get this from Gamestation, I want to like it but if it's just too open and daunting I'll use their 10 day return policy

Tyler Durden
06-01-2008, 15:08
Me thinks I'll get this from Gamestation, I want to like it but if it's just too open and daunting I'll use their 10 day return policy

Haven't they stopped the 10 day return policy ?

Grandmaster
06-01-2008, 16:18
The lack of the ability to retry races directly after attempting them (according to that link) could be an issue. You aren't likely to travel all the way back to the beginning to retry the event again and this also raises the question of how will you keep track of which events in the huge city you have and haven't completed?

Related to the above 'retry' issue is that navigating to the end of the race can be a bit hit and miss and you don't have time to concentrate on the map.

Still really looking forward to Burnout Paradise though.

The way it works is this... the city is so packed with events that you don't go back to the beginning to do the one you missed. You simply go elsewhere. You know which events you have and have not completed because on the map there is a big TICK on the events you have finished. You can go back and redo them if you want (eg if you find a Stunt Run that is potential Achievement material) but you generally don't tend to want to.

You don't run out of events to participate in because every time your license is boosted, the entire map is reset and fresh challenges are set. I can only see it becoming an issue when you're on the final license grade - at this point the races do run out (so I'm told, I've not got this far) but as you progress through the game, your 'open world' objectives such as billboard/gate crashing become more important, as does tracking down the new cars.

During the races, you have on-screen indicators that suggest a route for you to take, but the longer you play, the more you build up your own mental map of the city. The races always conclude at a known landmark, so your reliance on the map or the on-screen indicators dwindles as 'the knowledge' you build up of the City increases.

It works. I think people are just generally worried about change and that's fair enough, especially as the demo does little to give a good account of what the game is like in single-player. However, it does seem a bit weird that people automatically expect massive game-breaking disaster when Criterion have done some of the best racing titles on console.

JohnMac
06-01-2008, 16:34
Thanks for the reply. I think the negative comments about the demo are because the demo effectively demonstrates the open world aspect to the game but fails to address how much of the single player game will work. I think it would have been helpful if more event types had been included in the demo to answer those questions.

mr_woo
06-01-2008, 17:02
The way it works is this... the city is so packed with events that you don't go back to the beginning to do the one you missed. You simply go elsewhere. You know which events you have and have not completed because on the map there is a big TICK on the events you have finished. You can go back and redo them if you want (eg if you find a Stunt Run that is potential Achievement material) but you generally don't tend to want to.




Whilst that may be good in theory I reckon a lot of people will be a bit like myself in that, if you fail the race you are doing you want to go and retry/redo that particular race straight away as it will bug you until you get it done.

Maybe that will change as I'm playing the full game and I'll get into a groove of just trying something else but this is what I'm like with most racing games so it will interesting to see if people can adapt, or if it just ends up annoying them with having to drive back to the start of a race.

Harsin
06-01-2008, 17:10
It also kind of assumes that all events are created equal, which somehow I doubt will be the case.

Drysolder
06-01-2008, 18:57
Thanks for the reply. I think the negative comments about the demo are because the demo effectively demonstrates the open world aspect to the game but fails to address how much of the single player game will work. I think it would have been helpful if more event types had been included in the demo to answer those questions.

Which is what they're planning to do with this demo patch - put more events in, something they should've done from the beginning, and I'd argue there wouldn't have been the level of vitriol towards the final game due to the crippled nature of the demo as it stands at the moment.

nutter45
06-01-2008, 19:06
Whilst that may be good in theory I reckon a lot of people will be a bit like myself in that, if you fail the race you are doing you want to go and retry/redo that particular race straight away as it will bug you until you get it done....

:thumbs: If I fail a race I want to retry it straight away, learn from my mistakes and beat it. I imagine I'll get ****** off very quickly if I have to drive back to the start in order to do so.

neverland
10-01-2008, 14:26
I tried the demo the other day, to try and cheer myself up after hearing about the Beatles split.

Anyway, add me to the unimpressed Burnout 2 (on the X Box) crash mode fans. Burnout racing is enough for my addled middle-aged brain to cope with without having to keep glancing at a map all the time. Also, one thing that may have worked well in an open city, a B2 style cops and robbers mode doesn't seem to be included. :(

Oh well maybe one day, someone will realise that some of us are more interested in pratting about doing exceptionally stupid things with cars than choosing between 27,000,000 similar racing games. I was gutted when Destruction Derby 2 was revealed to be a racing game with a wee bit of bashing about. I was gutted when Carmageddon TDR2000 turned the franchise into yet another racing game with a wee bit of ped-related mayhem. And now I'm gutted about the direction Burnout is going in.

:( :( :( :(

Grandmaster
10-01-2008, 15:00
Well according to Metacritic all reviews to date have been universally positive (9 or 10/10) apart from some website in Finland which gave it 77 and an 85 from Portugal.

Inadvertently downloaded the PS3 demo from the Japan site while downloading Gran Turismo 5 Prologue and found that you control a different car in that, but can still interact on UK servers. The car is faster than the standard one but not as tough.

neverland
11-01-2008, 08:54
Hmm, lots of official Playstation mags giving it top marks. :suspect:

Although to be honest, I don't doubt that what it does it does very well, it's just that what it does unfortunately isn't Burnout IMHO.

tobiasboon
11-01-2008, 09:40
Hmm, lots of official Playstation mags giving it top marks. :suspect:
Hmm, there is only one (1) Official UK PlayStation Magazine to my knowledge. :oh-hum:

Almost certainly picking this up at the end of the month and then Devil May Cry 4 early February. They should hopefully tide me over for the quarter. :)

Dave B
11-01-2008, 13:03
I really liked the demo and looking forward to the game. Anyone know if it will region locked ?

Dave

mr_woo
11-01-2008, 13:08
I really liked the demo and looking forward to the game. Anyone know if it will region locked ?

Dave



It's a certainty to be locked since EA are publishing it.

tobiasboon
11-01-2008, 13:49
I really liked the demo and looking forward to the game. Anyone know if it will region locked ?

Dave

Probably on the 360, probably not on the PS3. EA are a bit funny about these things if memory serves. :(

Dave B
11-01-2008, 14:39
Ah well, import for me then.

Dave

bigtrak
14-01-2008, 23:45
Looks verypoor IMHO - hate the stupid over exaggerated rolling physics to get the bonus points, whats that all about - makes a mockery of the rest of the game.

Criterion have run out of ideas, but EA is gonna milk it dry, lap it up fanboys!

jester
15-01-2008, 05:14
lap lap lap :)

DarthPearce
15-01-2008, 09:01
GamerTV have reviewed it and really liked it - 9/10 in their new scoring system. But they did say that the fact that you have to backtrack miles to retry an event was really annoying and frustrating....

Anyone seen any good pre-order prices for this (just incaqse I'm tempted into getting it after all!) ;)

lentini
15-01-2008, 09:03
GamerTV have reviewed it and really liked it - 9/10 in their new scoring system. But they did say that the fact that you have to backtrack miles to retry an event was really annoying and frustrating....

Anyone seen any good pre-order prices for this (just incaqse I'm tempted into getting it after all!) ;)

I ordered mine from Gameplay for £35 with a £5 off code

mr starface
15-01-2008, 09:14
Do fancy this one but I have a terrible track (groan) history with racing games. Have barely played Sega Rally and PGR4, just cant seem to get in the mod for them. Did play Flatout a lot though and this is a similar title so can see me giving it a go.

Will try to hold out until I can pick it up 2nd hand though.

Roberto
15-01-2008, 09:42
I tried the demo the other day, to try and cheer myself up after hearing about the Beatles split.

Anyway, add me to the unimpressed Burnout 2 (on the X Box) crash mode fans. Burnout racing is enough for my addled middle-aged brain to cope with without having to keep glancing at a map all the time. Also, one thing that may have worked well in an open city, a B2 style cops and robbers mode doesn't seem to be included. :(

Oh well maybe one day, someone will realise that some of us are more interested in pratting about doing exceptionally stupid things with cars than choosing between 27,000,000 similar racing games. I was gutted when Destruction Derby 2 was revealed to be a racing game with a wee bit of bashing about. I was gutted when Carmageddon TDR2000 turned the franchise into yet another racing game with a wee bit of ped-related mayhem. And now I'm gutted about the direction Burnout is going in.

:( :( :( :(Couldn't agree more, it's now a NFS clone with a bit of bashing about. I'm just happy i got a 60gb PS3 and having a bash at the last burnout game from the ps2. much more enjoyable then the demo

TonyG
15-01-2008, 23:28
After the very disappointing demo, my excitement levels for this dropped considerably, something I didn't think possible as i've loved every other incarnation.

Thankfully, after watching the GamerTV review & all the lovely footage of the final game, my confidence is almost fully restored. The crash effects & replay footage in particular is stunning & it all looked damn slick. The only gripes are the level of traffic still looks a little sparse, "crash" mode still looks the poorest of previous versions & having no option to instantly re-try a failed race is going to be infuriatingly annoying.

JohnMac
16-01-2008, 00:02
The only concerns I have now about Burnout Paradise are the lack of instant restarts on challenges and possibly keeping track of what you've completed and what you still have to do could be confusing.

neverland
16-01-2008, 17:21
[QUOTE=tobiasboon;7808055]Hmm, there is only one (1) Official UK PlayStation Magazine to my knowledge. :oh-hum:[QUOTE]

Incorrect sir! According to Metacritic at least. There's Playstation Official Magazine, who give it 90%. Then there's Official Playstation 2 Magazine, who also give it 90%.

Meanwhile in the colonies, they're even more excited and the US Playstation: The Official Magazine gave it 100%.

So, out of 8 reviews used to calculate the score, three come from the publishing arm of the Sony Defence Force ;)

I'll say it again. :suspect::suspect::suspect:

d80s0q
16-01-2008, 19:05
Gets a '9' in the latest EDGE magazine.

Looks good to me - review talks of it being good with all the bad ironed out and the only abd thing they talk of is the lack of non-instant restarts, but they don't seem too bothered.

JohnMac
16-01-2008, 19:36
I get the Playstation official magazine UK in the post (as well as the official XBOX mag' which gave Burnout Paradise an 8). It has a blu-ray disk with demos on it which was why I subscribed to it before I had broadband and could download demos.

tobiasboon
17-01-2008, 07:12
[QUOTE=tobiasboon;7808055]Hmm, there is only one (1) Official UK PlayStation Magazine to my knowledge. :oh-hum:[QUOTE]

Incorrect sir! According to Metacritic at least. There's Playstation Official Magazine, who give it 90%. Then there's Official Playstation 2 Magazine, who also give it 90%.

Meanwhile in the colonies, they're even more excited and the US Playstation: The Official Magazine gave it 100%.

So, out of 8 reviews used to calculate the score, three come from the publishing arm of the Sony Defence Force ;)

I'll say it again. :suspect::suspect::suspect:

Metacritic: http://www.metacritic.com/games/platforms/ps3/burnoutparadise

Game Rankings: http://www.gamerankings.com/htmlpages2/935291.asp

One (1) Official UK PlayStation Magazine in that list, although it would seem that the Official PlayStation 2 magazine have reviewed it as well. Point conceeded to a degree although technically I was correct in my statement. :)

The magazines aren't actually owned by Sony btw, they just are allowed to use the Sony name, they are all owned by publishing houses, much like in the old days of Nintendo Magazine System et al. In this case Future Publishing.

So I guess what you are trying to say is that because the PS3 was the lead dev platform in this particular game the Sony based mags are trying to artificially inflate the score? Considering the game is developed by Criterion and published by EA and Sony have no vested interest as far as I'm aware that is pretty sad on your part. Have I got the wrong end of the stick? If not you are gonna have one sad year methinks. ;)

Not many 360 reviews of the game out so far to compare on Metacritic or Gamerankings I'm afraid, but the ones that are there dont seem terribly out of line to me. 87 and 88%, not exactly bad. Maybe the unthinkable has happened and the PS3 version is actually that 1% better than the 360 version! :eek:

http://www.gamerankings.com/htmlpages2/933706.asp

http://www.metacritic.com/games/platforms/xbox360/burnoutparadise

TonyG
17-01-2008, 08:01
I read the 8 outta 10 review of this from the official 360 magazine, last night. They certainly liked it & the screenshots looked yummy, but it wasn't as enthusiastic as you'd expect from a new Burnout game. No quick restarts, difficult map to learn routes, hard-to-see shortcuts & a poor "Crash" mode was their main gripes.

They also mentioned an annoying problem with the Crash mode. It was hard to understand what they meant, but it sounded to me that when you attempt Crash mode, the game totals up your score, for each street you crash on, but when your "crash" ends, you have to select which street you want to post your hi-score to?!? ... They complained that the game didn't automatically post your scores for each & every street you cause carnage on?!? .... Weird, but maybe I read it wrong.

nsb
17-01-2008, 08:15
IGN Burnout Paradise review (http://ps3.ign.com/articles/846/846020p1.html)

8.8

9.0 Presentation
The interface is especially slick, especially the online stuff, but the in-game compass isn't so great.
9.0 Graphics
While it doesn't quite have the shine of some other racers on the market, it runs amazingly well, especially considering how much is going on, and the crashes are stellar.
9.5 Sound
The engine and crash effects are fantastic. Brilliant work here.
8.5 Gameplay
Perfect controls at blazing speeds are only hampered by having to rely on the map to get around and not being able to restart on the spot.
9.0 Lasting Appeal
Getting to 100% will take you forever. But you'll probably try.
8.8
Great OVERALL
(out of 10 / not an average)

JohnMac
17-01-2008, 08:32
I read the 8 outta 10 review of this from the official 360 magazine, last night. They certainly liked it & the screenshots looked yummy, but it wasn't as enthusiastic as you'd expect from a new Burnout game. No quick restarts, difficult map to learn routes, hard-to-see shortcuts & a poor "Crash" mode was their main gripes.

They also mentioned an annoying problem with the Crash mode. It was hard to understand what they meant, but it sounded to me that when you attempt Crash mode, the game totals up your score, for each street you crash on, but when your "crash" ends, you have to select which street you want to post your hi-score to?!? ... They complained that the game didn't automatically post your scores for each & every street you cause carnage on?!? .... Weird, but maybe I read it wrong.
I think how it works Tony, is that every street has a Crash score but you have to do it in one crash run. So if you crash on more than one street the game and the leaderboards need to know which street you want to put your points towards. It actually sounds like there's flexibility there to find the best places to start the crash sequence even (or especially) if the road you start on isn't the road you want to get the crash score for. Think of it like a multiplier; as long as the road you are trying to get a good crash score on is part of your crash sequence you can claim the crash score for that road. I think that is how it works.

MrSpeed
17-01-2008, 08:57
having to rely on the map to get around and not being able to restart on the spot.

The above 2 points are my main concerns.

Not having regular amounts of gaming time means that I won't be able to put the hours in needed to learn the maps well. This means I'll be concentrating more on the map than the road ahead...not good when driving as fast as you do in a Burnout game!! If there was an instant restart option, I could at least keep trying the same run and get to know it better without all the hassle of driving all the way back to the start.

Having said that, I've loved every Burnout game so far and will have to get this one too :D

john316
17-01-2008, 09:32
You just wonder if they can introduce the auto restart in a patch?

MrSpeed
17-01-2008, 09:34
It would be nice if they did but I really cann't see it happening.

JohnMac
17-01-2008, 09:45
There is a waypoint marker pointing towards your goal at the top of the screen. Not certain but don't the street names flash to indicate you can or should turn right or left as well. In any case, I wouldn't worry too much about the map just trust your own driving. You can probably pause a race and study the larger in-game map for the single player part of the game.

TonyG
17-01-2008, 10:00
Not sure about the street-name indicator, but what is worrying is that the short-cuts don't appear on the map & according to reviews so far, they are essential to win races, later in the single-player campaign. It's sounds like a lot of effort is required to get the most out of this game.

jester
17-01-2008, 10:03
A game that requires effort to get the most out of it? I am shocked.

I often though what a Burnout game would be like with free-form movement, cannot wait! :clap:

DarthPearce
17-01-2008, 10:14
Maybe the unthinkable has happened and the PS3 version is actually that 1% better than the 360 version! :eek:


Or maybe the 360 reviewers are used to a slightly better quality of game than the PS3 reviewers so it doesn't quite hit the spot as well! ;)

boonspoon
17-01-2008, 10:20
Here's the achievement's for the game. Pre-ordered mine a while back... looking forward to it!!! :clap:

1. Lookin' Good
Repair your first wrecked car - 5 points

2. Watt?
Set a Time Road Rule on Watt St - 10 points

3. It's Showtime
Set a Showtime Road Rule East Crawford Drive - 10 points

4. Great Start
Win a Race - 10 points

5. Misdemeanor
Collect 5 Billboards - 10 points

6. Off the Beaten Path
Collect 25 Smashes - 10 points

7. Bottom of the Class
Get your D Class License - 20 points

8. Perfect Rage
Get 10 Takedowns in Road Rage without Wrecking - 5 points

9. Rising From the Ashes
Repair your car at critical damage in a Road Rage event - 10 points

10. Spinnin' Around
Perform a 360 Flatspin in any car - 10 points

11. Underachiever
Get your C Class License - 30 points

12. Learning to Fly
Successfully land 5 SUPERJUMPS - 10 points

13. Duckin' and Weavin'
Win a Marked man without being taken down - 10 points

14. The Show Must Go On
Get a 10x multiplier in Showtime - 20 points

15. Rampage!
Get a Takedown Rampage - 20 points

16. Must Try Harder
Get your B Class License - 40 points

17. Parallel Park
Power Park with a 100% rating - 20 points

18. Daredevil
Landed a 2 barrel roll jump - 25 points

19. Boosting Around the World
Get a x20 Boost Chain - 25 points

20. Flying Colors
Get your A Class License - 50 points

21. Millionaire's Club
Score over a 1,000,000 in Stunt Run - 25 points

22. Supercharged
Win 25 Burning Routes - 20 points

23. Car in a China Shop
Get 500 Takedowns (online and offline) - 20 points

24. Paradise Won
Win your Burnout Driving License - 60 points

25. All Pimped Out
Win all Burning Routes - 10 points

26. Explorer
Find all Events - 10 points

27. Paid and Displayed
Visit www.burnout.ea.com to find out more - 20 points

28. Bustin' Out
Collect all Billboards - 20 points

29. Totally Smashed
Collect all Smashes - 20 points

30. Flying High
Successfully landed all SUPERJUMPS - 20 points

31. Speed King
Set a Time Road Rule on every road - 20 points

32. Crashin' All Over The World
Set a Showtime Road Rule on every road - 20 points

33. Shopaholic
Find all Drive Thrus and Car Parks - 10 points

34. Elite
Win your Burnout Elite Licence - 70 points

35. Criterion Elite
Get your Elite License, win every event, find all discoverables and beat every Road Rule - 20 points

36. Online Racer
Complete an online Race - 10 points

37. First Win
Win Your first 8 Player online Race - 10 points

38. Online Champion
Win 10 online Races - 20 points

39. Online and Kicking
Complete 20 online Events - 30 points

40. Firestarter
Make 50 online Rivals - 20 points

41. Just for Pics
Make Your First online Rival - 10 points

42. Happy Snapper
Send 5 Camera Shots - 10 points

43. Notorious
Send 50 Camera Shots - 20 points

44. Hotshots
Get 50 Snapshots in your Lineup - 20 points

45. Join the Party
Complete 1 online Challenge - 10 points

46. Party Crasher
Complete 25 online Challenges - 15 points

47. Party Animal
Complete 250 online Challenges - 25 points

48. Block Party
Complete 2 whole sections of online Challenges (excluding PDLC) - 35 points

49. Burnout Skills
In 8 Player online Freeburn lead 6 of the Today's Best Scores - 30 points

50. Criterion Fever
Catch Criterion Fever - Visit www.burnout.ea.com to find out more - 20 points

tobiasboon
17-01-2008, 10:25
Or maybe the 360 reviewers are used to a slightly better quality of game than the PS3 reviewers so it doesn't quite hit the spot as well! ;)

Indeed that is also a possibility. ;)

EDIT: on a serious note, with this and DMC4 being as close to identical as we have seen between the two consoles (bar literally a couple of anomalies last year including DiRT) if both systems have multi format titles produced to the same high standard rather than the lazy ports that we have seen previously, it can only be good for everyone. :)

Well at least I hope that is how it turns out since I've just sold my Elite. ;)

neverland
17-01-2008, 16:52
One (1) Official UK PlayStation Magazine in that list, although it would seem that the Official PlayStation 2 magazine have reviewed it as well. Point conceeded to a degree although technically I was correct in my statement. :)

Although in my original post, I didn't specify UK magazines, so technically I was correct. :) Having said that "lots" is a bit of an exaggeration for 3, but I did only browse at the list, and consequently didn't notice that one review was from a "not much else to review" PS2 mag.


The magazines aren't actually owned by Sony btw, they just are allowed to use the Sony name, they are all owned by publishing houses, much like in the old days of Nintendo Magazine System et al. In this case Future Publishing.


I'm aware of that. But having read a few, I'm also aware that these days official / console exclusive magazines have something of a fanboy mentality, meaning their reviews are often of little value. For example, I remember one mag (can't remember if it was PS2 or GameCube) giving a positive review of the 2nd Buffy game, and pointing out that although the first wasn't available on their console, their readers didn't miss much. The only Official mag I bother with these days is the Nintendo one, and that's only if they have a free gift I fancy. What can I say, I'm a bit of a Nintendo :dork: The mag itself is generally pretty useless though.


So I guess what you are trying to say is that because the PS3 was the lead dev platform in this particular game the Sony based mags are trying to artificially inflate the score? Considering the game is developed by Criterion and published by EA and Sony have no vested interest as far as I'm aware that is pretty sad on your part. Have I got the wrong end of the stick?


You've got the wrong end of the stick. Not really surprising though, since my posts were hardly in-depth.

For one thing, given that the PS3 isn't at the moment flooded with top-notch games, I suspect that these mags might get a little bit more over-excited when something half-way decent comes along.

My other thought is that it seems a bit odd that there aren't enough 360 reviews for Metacritic to give an average yet, but there are 3 official PS mags running reviews already, including one that doesn't even cover the console that the game is released on. I smell "exclusive first reviews", which often doesn't lead to unbiased, reliable reviews.

I could of course be utterly wrong. I suspect it is probably a great game if you like that kind of thing. Unfortunately I don't, so I can't help but be a bit disappointed that I've lost a franchise that I loved. :cry: Maybe you'll understand how I feel a couple of years down the line when Burnout: Shootout introduces the option to get out of the car and shoot pimp mofos. :lol:


If not you are gonna have one sad year methinks. ;)


With Lost Odyssey, Fable 2, and Fallout 3 on the way and Blue Dragon, Orange Box, Eternal Sonata and Super Mario Galaxy on my unplayed pile waiting for me to finish Mass Effect, I forsee quite a happy year actually. I'm also hoping that the PS3 will finally get some decent exclusives that will justify bringing my console collection up to date. Although I grant you, I'll still hate Sony for fleecing me just so they can try and get ahead in the format wars. And for passing up the opportunity to improve the screen refresh and battery life on the PSP, and just releasing a slightly smaller version. And for blatantly lying about / nobbling the backwards compatibilty on the PS3. And for the shoddy build quality of the PS1 and PS2. And for... oh, I think I'll stop there.

fivebyfive
17-01-2008, 17:07
while I'm sure this burnout is going to be a good game, the driving back to the start on longer races is going to be a pain when there only the hard races left.

Any news is if it has the crappy rubber band AI?


And for the shoddy build quality of the PS1 and PS2.

its "funny" how quickly some people forgot that one :suspect:

Grandmaster
17-01-2008, 17:15
There is a waypoint marker pointing towards your goal at the top of the screen. Not certain but don't the street names flash to indicate you can or should turn right or left as well. In any case, I wouldn't worry too much about the map just trust your own driving. You can probably pause a race and study the larger in-game map for the single player part of the game.

Yes the street names flash to indicate which way to turn - the idea is that if you don't want to trust your own knowledge of the city you can just play Burnout as you normally would, just taking the odd turn when the game tells you to.

There's absolutely no need to pause the game whatsoever.

With regards mastering shortcuts to beat the game on the later stages of the game... well I played the game up until the A licence and I don't find that to be the case at all.

And well... you automatically figure out what shortcuts to take using your own brain power any way. Many of the shortcuts are as obvious as the ones in Burnout Revenge, and many of them are easy to remember. There's also the small point that keeps being forgotten that the more you play the game, the more au fait you become with the city.

With regards your previous point about not keeping up with events you have completed... as I said, a honking great tick appears over the event on both the pause screen map and the GPS map on-screen.

Reviews so far are generally in line with what I expected - review code went out some time ago so the chances are that the reviewers are coming to the game without any preconceptions you might have from the demo. The game's excellent and the only thing that I'm not 100% happy with is that Showtime isn't as good as Crash mode was. Crash mode was a essentially a puzzle game within the greater arcade experience - that was its genius.

I'm surprised nobody's mentioned Road Rules though. Basically, press UP on the d-pad and you'll find high scores for every street in the game (fastest times, showtime scores etc), generated by the people playing it. Fairly sure you can filter that to Friends Only, so even when you're playing outside of the online mode you can still compete.

TonyG
17-01-2008, 19:11
Cheers for keeping us updated & well-informed, Grandmaster.

Can you answer FivebyFive's important question? ... Does it rely on the annoying rubber-band AI of old? ... or does the AI start using shortcuts if it starts falling behind, which would be much more impressive.

JohnMac
17-01-2008, 21:15
The map (http://www.theaveragegamer.com/2007/12/23/burnout-paradise-official-paradise-city-map/) doesn't look that complicated, especially once you get outside of the main part of Paradise City. Around the bay and into the mountains the potential to take a wrong turn should drop considerably I would imagine. I'm really looking forward to it. Both the offline and online play sounds equally immersive.