View Full Version : The OFFICIAL UT2004 Thread
Here is the place for discussion about the exciting return of assault mode, the ranting about vehicles and discussion of the new onslaught mode.
I’m sure within the next few weeks we can organise some online forums games too..
Release date (I beleive) is Feb 6th.
Can't wait for this. Just hope its not delayed further. Vehicles should be a huge addition, im getting quite bored of regular deathmatch.
What exactly is assault mode? I never played the original, only UT2003.
Assault mode is basically a mission oriented team deathmatch.
For example, the red team have to storm a base which involved shutting down power supplies to lower a force field to allow access to the inner core of the base where an item must be destroyed… The blue team must defend the base…
Then when the mission is complete the roles reverse and the red defend and the blue attack, whoever does it in the quickest time wins the match. It’s my fave mod and apparently in 2004 there is an assault mode where you start in spaceships and have to storm a Skarr battleship, then land in the hanger and storm the inside of the ship. Sounds fantastic…
I see the anticipation is preventing you all from typing...
Lagerlout
22-01-2004, 09:55
I just anticipate a long wait.....
TBH I don't play UT2003 much at all, I'm still playing TO on the original UT! I'm hoping the new one will rekindle my interest, but I'll wait and see.
Coolhand
22-01-2004, 10:28
I'm in the same boat, I loved UT, but UT2003 just doesn't seem to work for me. There are some nice aspects to it, but it just doesn't grab me.
That said, the assault mode could tempt me to have a look at 2004.
I got into it briefly, but i still revert to Quake 3. Just more my style i think.
Radiohead
22-01-2004, 11:11
There were rumours that owners of UT2003 would be able to get the 2004 edition at a reduced price - has anything come of this?
Steve1977
22-01-2004, 11:13
I hope so, UT2003 was enough for me but this new version sounds good. Wish I hadnt wasted my money on Halo though, sure it might have been good for the X-Box. But by the time I brought it (few months ago) it paled in comparison to what you can get on the PC..most notably UT2003.) oh well.
Lagerlout
22-01-2004, 11:47
Its weird, every time I buy a game I don't play them! UT2003, RTCW, Quake3 plus quite a few more. I end up playing free mods for most of them instead! Tac Ops is still my FPS of choice, even though I've been playing it for over 2 years. UT2003 should have been a vast improvement on UT and kept us all happy, but it lacked something I can't put my finger on.
I REALLY hope UT2004 fixes this, I'm glad assault mode is back because I did like that. Maybe Frag Ops will have come along a bit by then too, and be a suitable replacement for TO.
It's gone down to £17.99 at play for pre-orders, if anyone is interested?
http://www.play.com/play247.asp?page=title&r=PC&title=129047
Cheers adge, just ordered..
cardinal biggles
09-02-2004, 15:29
ASSAULT MODE :notworthy :notworthy :notworthy
Release date now 19th March - just ordered :thumbs: [cancelled my Amazon order a while ago]
Having played game of the year edition to death, 2003 did seem disappointing. I think it was the voice over saying "You are the winner" that i missed.
But when i got my 9600xt it just seemed to come to life, now i'm addicted.
Can't wait for 2004, just ordered from play, thanks for the heads up.
mikegray
09-02-2004, 18:34
Adge, I owe you! :clap: :clap: :notworthy :notworthy
Especially with the £7 rebate when it arrives.
Lagerlout
09-02-2004, 19:09
£7 rebate?
Originally posted by Adge
It's gone down to £17.99 at play for pre-orders, if anyone is interested?
http://www.play.com/play247.asp?page=title&r=PC&title=129047
Nice one matey just ordered this... great price :thumbs:
mikegray
09-02-2004, 19:43
Originally posted by Lagerlout
£7 rebate?
That's the rebate figure they're quoting on the official UT forums for owners of Unreal Tournament 2003!
Originally posted by mikegray
That's the rebate figure they're quoting on the official UT forums for owners of Unreal Tournament 2003!
Just over a tenner for a game likely to be played for the next year aint bad!
Can you use the maps in unreal 2003 in unreal 2004. could i just copy the 2003 maps over to 2004:thumbs:
thudspud
10-02-2004, 00:12
I want to order this but am worried that my machine won't run it, I don't have a problem with the specs but whenever I try to play any game on my machine it just crashes :(
mikegray
10-02-2004, 00:40
Originally posted by thudspud
I want to order this but am worried that my machine won't run it, I don't have a problem with the specs but whenever I try to play any game on my machine it just crashes :(
Specs? Could be a heat issue (IE your graphics card suddenly has to use 3D capability > heat > crash)
thudspud
10-02-2004, 00:51
Hey
Specs are:
P4 2.66Ghz
Gigabyte GA-81848E Motherboard
512Mb PC2100 DDR ram
Seagate Barracuda IV 40Gb HD
Maxtor 40Gb HD
Hercules GF3 Ti200 64Mb Graphics
Pioneer DVD-107 Writer
Plextor 20/10/40-12A
Windows XP
Don't think it is a heat issue as I have 4 80mm fans in the case and 4 temperaure sensors around the case and rarely does anything go over 40 degrees
One thing I thought it might be is a PSU problem as I have so many drives in the machine that the PSU might not be upto the job, I think it is only a 350W one.
Any suggestions?
Cheers
Chris
That spec should be OK.
I have a P4 2.4Mhz running 3 hard drives, CD writer, DVD writer, floppy, two case fans and an FX5900 GFX card - my PSU is only 350? watts - though a 'quality' Enermax.
Are you using the latest GFX drivers? If you were previously using an ATI card then I would recommend a Driver Cleaner program to get rid of any ATI remnants which could conflict with NVidia.
Also I see you are running XP [as I am]. Do you have SP1 installed? and the latest version of Direct X?
You can run tests on your Direct X install by entering 'dxdiag' in the 'run' command [from your start menu]
What games are you having problems with? Patches...?
Hmmm.....this or battlefield vietnam.....
Originally posted by Saber
Hmmm.....this or battlefield vietnam.....
This and Battlefield Vietnam ??? :D
Anyway, I've ordered one of these from PLAY (cheers for the cheap link Adge) and hopefully it'll keep me busy until Doom 3 / Half Life 2.
BaggyDave
10-02-2004, 07:53
Originally posted by thudspud
I want to order this but am worried that my machine won't run it, I don't have a problem with the specs but whenever I try to play any game on my machine it just crashes :(
I had this issue until I sussed out it was the Memory that was the issue, I had to throttle back the speed for a while until I replaced it with decent gear. My machine would either crash or just die and restart. . .
AngryFlower
10-02-2004, 08:22
Originally posted by dvdric
Can you use the maps in unreal 2003 in unreal 2004. could i just copy the 2003 maps over to 2004:thumbs:
I don't think so, they're saying 2k3 and 2k4 are incompatible, ie, it's a fresh install rather than an upgrade.
That said the maps could work, won't know till it comes out.
I would think that the UT2k3 maps might still work, but from what I've heard you definitely won't be able to join UT2k3 servers from UT2k4.
UT2k3 is a fantastic game, but not if you play on "out of the box" settings. Bombing Run at 135% speed with InstaGib and Low Gravity (and translocator) is by far and away the best team orientated game that there is online but unfortunately the learning curve is rather steep so there haven't been a huge amount of new players for a long time!
hookbeak
10-02-2004, 11:02
I remember reading that all the 2k3 maps are included in 2k4 anyway...
Lagerlout
10-02-2004, 11:23
Will we need our receipts for the original UT2003 to get the rebate? I got mine in a voucher cock up from Game, payed £38 for that and 2 Gamevoice sets :D
mr starface
10-02-2004, 11:36
Cant wait for this either, UT2003 just didnt feel "right" compared to the original, we need the sniper rifle and assault mode back! Also the fact that the teams never properly balanced with bots in them was really annoying in LAN sessions, could never understand why this wasnt fixed in a patch
Oh and the way they made voice packs so difficult to make spoiled it too. Nothing like running around as Homer Simpson or Captain Kirk especially when your all using them!
Apparently a demo is due in the next week so keep your eyes peeled
:)
mikegray
10-02-2004, 12:47
Originally posted by Lagerlout
Will we need our receipts for the original UT2003 to get the rebate? I got mine in a voucher cock up from Game, payed £38 for that and 2 Gamevoice sets :D
No. Front cover of the manual or barcode from the back of the box, if I remember correctly.
Lagerlout
10-02-2004, 13:32
Cool :D
Demo released tonight at 8pm GMT :thumbs:
http://www.beyondunreal.com/
thanks for the headsup, linux version was released earlier..
mikegray
11-02-2004, 20:19
Can anyone actually get onto any of the mirrors?
Getting it from here: http://www.nvidia.com/object/nzone_unrealtournament2004_downloads.html
55k/sec
mikegray
11-02-2004, 20:35
Thanks, man I'm getting 55k/s too now. :D
mr starface
11-02-2004, 20:36
good call, couldnt get it anywhere!:clap:
edt but only 20k a second for me on adsl - 3 hours to go...:eek:
mikegray
11-02-2004, 20:49
Segmented downloading in Getright is your friend.
mr starface
11-02-2004, 21:40
top man - now only 20 minutes to go!
Samuel Downey
11-02-2004, 21:41
Installed and all. Here we go!
Bellmeister
11-02-2004, 22:07
looks like all the servers are maxed out at th moment, I'll try again tomorrow(only got 12k/sec on that nvidia one):(
Samuel Downey
11-02-2004, 22:17
I found Get Right to be the best solution for the download. As for the game, seems alright so far though it's very hard to tell as all the servers seem to be so laggy at the moment. I hope it's just the numbers logged on and not something with the game itself.
Hmm, not having much luck with UT2004. Crashed my PC hard. Total Reboot 3 times so far. Never crashed with any other game.
Anyone else had any problems?
mr starface
11-02-2004, 23:24
Just played it and no problems whatsoever, ran at 1600x1200 with all details at high and looked great on my 2.4xp/9700 pro w/1gig ram (and thats with only half the texture detail as you dont get full detail till the games released).
I like it :clap: Welcome return for the sniper rifle and assault mode! The vehicles seem like they will add a whole new dimension to the game once mastered.
Going to give it a longer go this weekend and a LAN try out soon!:thumbs:
Just played it for the last hour or so. Superb game, all the cool stuff from UT, UT 2003 and some good new stuff.
Vehicles are great and make Halo's look and feel awful.
Roll on the full relase.
:thumbs:
WOW!!! Just gave it a quick whirl - cool vehicles, excellent graphics and wicked style mapes!!!!!
:clap: :clap: :clap: :clap:
Counting the days!!!
mikegray
11-02-2004, 23:46
Working fine for me. Just played a bit on the Jolt server in deathmatch, coming about mid-rank which is about right for me. Looks nice, no real lag to speak of, plays well. Bring on the real thing. :thumbs:
AngryFlower
12-02-2004, 05:50
Originally posted by mikegray
Segmented downloading in Getright is your friend.
The Torrent for me, clearly I can't link to a LEGAL Download, else I'll get another blackmark against me.. :lol: :nuts:
Fozzybear
12-02-2004, 07:46
Might be a stupid Q but is the demo for online only, or can you play offline against bots (or over LAN)?
the highlander
12-02-2004, 09:08
HERE (http://gamefiles.blueyonder.co.uk/blueyondergames/unrealtournament2004/demo/win32/ut2004betademo.exe) is a nice fast download for the demo :thumbs: http://www.samcc.net/smiley_freedom.gif
Originally posted by AngryFlower
The Torrent for me, clearly I can't link to a LEGAL Download, else I'll get another blackmark against me.. :lol: :nuts:
Fair point. It does seem strange that you can't link to a file that the developers themselves have helped to setup :confused:
ShakeyJake
12-02-2004, 10:21
umm i just noticed gameplay.com have a CD and DVD version up for pre-order. Anyone know which version play is selling?
It's about time they started releasing games on DVDs
Originally posted by Fozzybear
Might be a stupid Q but is the demo for online only, or can you play offline against bots (or over LAN)?
Yes, you can play offline and on a LAN :)
Look for "instant action" mode to play against bots.
Coolhand
12-02-2004, 12:11
Just had a quick go and I'm impressed. I like the assault mode. Looking forward to the full release now. :clap:
Had a quick go this morning (woke up early for no good reason :nuts: ) before I went to work.
Played an assault level which featured me either defending or storming (it was early and I wasn't fully awake) a train travelling across a desert at high speed.
Glad I got my play pre-order in now, its cracking.
What are the new weapons like?
Any improvements on the dodging?
The basic dodging is exactly the same as it was in UT2003: perfect :p.
Apparently they've removed boost-dodging, saying it was a bug (!), but that wasn't used much anyway.
AngryFlower
12-02-2004, 18:29
Originally posted by ShakeyJake
umm i just noticed gameplay.com have a CD and DVD version up for pre-order. Anyone know which version play is selling?
It's about time they started releasing games on DVDs
According to Eurogamer, it'll be a 6-CD or 2-DVD Package with a 5.5Gig MINIMUM install.
However, the DVD package will be like a deluxe version with full bandwidth movies and tutorials on the second DVD and a Logitech Headset to control the bots - retailing @ $59.99.
em, this might be a REALLY stupid question, but can you change the controls on the demo? I couldnt see the otpion anywhere - and i cant ever play with the default ones...........
ShakeyJake
12-02-2004, 21:10
Originally posted by AngryFlower
According to Eurogamer, it'll be a 6-CD or 2-DVD Package with a 5.5Gig MINIMUM install.
blimey :eek:
ShakeyJake
12-02-2004, 21:11
Originally posted by stampax
em, this might be a REALLY stupid question, but can you change the controls on the demo? I couldnt see the otpion anywhere - and i cant ever play with the default ones...........
you need to edit the user.ini in the system folder, just switch the commands round to the keys you want
Originally posted by stampax
em, this might be a REALLY stupid question, but can you change the controls on the demo? I couldnt see the otpion anywhere - and i cant ever play with the default ones...........
From the main menu:
Settings
Input
Then click on "configure controls"
:)
Fozzybear
12-02-2004, 21:23
quote:
Originally posted by Fozzybear
Might be a stupid Q but is the demo for online only, or can you play offline against bots (or over LAN)?
Originally posted by Jacob
Yes, you can play offline and on a LAN :)
Look for "instant action" mode to play against bots.
Thanks Jacob, I'll give this a go then. :thumbs:
Got 116kb on this download site on 1 meg
direct link below
http://us.rd.yahoo.com/games/buzz/content/p/unreal_tournament_2004/unreal_tournament_2004_demo.exe_5212/SIG=13i0ihefs/*http://us.games2.yimg.com/download.games.yahoo.com/games/buzz/content/p/2/5212/unreal_tournament_2004_demo.exe
well I just got 4mb/s on supposed 2mb/s broadband link (easynet llu is fantastic). Thank you bittorrent:thumbs:
Fozzybear
14-02-2004, 09:26
Just been playing the Onslaught map with lots of land and air vehicles - WOW! :D
Looks like it could be worth buying, and it seems to run nicely at 1024x768 on my AMD 2500 and GeForce 4400. Not tried higher res modes or messing around with the display options yet though.
AngryFlower
14-02-2004, 09:47
Originally posted by Fozzybear
Just been playing the Onslaught map with lots of land and air vehicles - WOW! :D
Looks like it could be worth buying, and it seems to run nicely at 1024x768 on my AMD 2500 and GeForce 4400. Not tried higher res modes or messing around with the display options yet though.
It will run nicely, cos the full bandwidth textures aren't in the package and the sound is half bitrate.
Fozzybear
14-02-2004, 09:52
Gotcha. Still looked good to me - although I could be mistaken it seemed to look better than UT2003, is there much difference graphics-wise, or has it just been tidied up? Noticed that the character models seem 'better' than UT2003, but that could just be because they're different.
I suppose I should look for articles on the game and what they've changed really. I've only really looked at a few screenshots and played the demo a little so far.
Originally posted by Io
Hmm, not having much luck with UT2004. Crashed my PC hard. Total Reboot 3 times so far. Never crashed with any other game.
Anyone else had any problems?
Fixed it, needed to give my processor another 0.02 volts to make the overclock stable.
Played some Instant action now of to find some online games.
Originally posted by Fozzybear
Gotcha. Still looked good to me - although I could be mistaken it seemed to look better than UT2003, is there much difference graphics-wise, or has it just been tidied up? Noticed that the character models seem 'better' than UT2003, but that could just be because they're different.
I suppose I should look for articles on the game and what they've changed really. I've only really looked at a few screenshots and played the demo a little so far.
I don't think theres a major difference in the engine, which is why i thought the rebates were there, 2004 isn't different enough to ask people to pay full wack.
Idle Child
14-02-2004, 21:35
I thought the new UT demo was alright. I'm struggling to feel very enthusiastic about it though. Somehow i felt underwelmed.
Onslaught was pretty cool but over all its not exactly leaps and bounds above what they already gave us. Even if UT2003 owners are to ge a rebate when buying 2004 I still feel a bit cheated, I'd rather have waited a few more months and got the all singing and dancing pakage rather than buying UT2K3 and then having to buy the 'vehicle' edition on top of that. I dunno, I'm EDITED o I'm probably talking rubbish :P
Please check the T&C's (http://www.thedvdforums.com) regarding swearing
Idle Child
15-02-2004, 01:52
Originally posted by Padwah
Onslaught was pretty cool but over all its not exactly leaps and bounds above what they already gave us. Even if UT2003 owners are to ge a rebate when buying 2004 I still feel a bit cheated
Yeah, i have to agree. I suppose this is the reason why i felt underwelmed with it. I cant say that 2004 is really that different from 2003.
But its not supposed to be that different! Think of it more like the sports games, they don't change that much, few tweaks, different (and normally better) graphics/models/textures. And more important, up to date content.
UT2003 was/is a great game, 2004 adds some new bits but doesn't take anything away, so its great too:)
I'm sure all this has been confirmed by Epic.
I think its quite a good idea, and should work...if its priced right! EA screwes people big time with their sports, UT2004 has to be significantly cheaper for UT2003 owners.
Lagerlout
15-02-2004, 12:04
Well at £18 it aint too bad, I've ordered anyway. The rebate will bring that down a bit too.
Splinter
15-02-2004, 16:47
Is the spider mine layer a new weapon in UT2004? Don't remember it in the UT2003 demo I played. Anyway, it's a hilarious weapon - I'll never tire of firing 5 or 6 off and watching your opponent being chased over the hill by a swarm of robotic insects :nuts:
LooNaTiK
15-02-2004, 17:28
bored of all the maps now :(
Assault is good, i really liked that in the others. the one with the nodes is cool too. took a bit of getting use to tho...
seems to work fine online as well :D
LooN
MetalGearAl
16-02-2004, 01:12
Yes the mine layer is new, and I think it's great. Lots of fun to be had sitting on top of a hill and guiding the mines into unsuspecting victims :D
Can't wait to play Onslaught at a LAN :thumbs:
MarcusBerry
16-02-2004, 08:28
Looks pretty impressive to me...
Have gone for the pre-order at Play for £18 :thumbs:
Confused
16-02-2004, 11:17
How much is the rebate?
mikegray
17-02-2004, 10:48
Rebate is £7 (posted earlier in the thread)
The pre-order at Play - check your order history, mine is now listing as the DVD version. If you want the CD version you'll have to cancel and re-order, I reckon.
Played the demo last night and I have to say...fantastic. :clap:
I've never played Unreal before and am very impressed - love the vehicles and great graphics.
Love the assault mode mission and what they've done with onslaught mode too. Spent 10 minutes doing stunts in the buggy and just playing about, very keen to get going on the full release...
Confused
19-02-2004, 10:08
If you haven't got the headset/mic, can you connect to a game with others who have - and hear their voices?:thinking:
If you import the game from the USA for the deluxe 2-disc DVD set with headset, will it work on a UK PC?
Also, if you pull down the console with the ' key and type in preferences, you can go into the graphics details, and change levels of anisotropy and other levels detail, stencilling, npatches, vsync, etc as well. :thumbs:
ShakeyJake
22-02-2004, 12:06
play.com now have the DVD and CD versions listed at £17.99. If only i wasn't skint :(
mikegray
22-02-2004, 12:16
Originally posted by MAAB
If you import the game from the USA for the deluxe 2-disc DVD set with headset, will it work on a UK PC?
Yep.
Just been playing this today, great fun. First time I've tried online PC gaming since I got broadband.
Halloween Jack
22-02-2004, 15:01
Originally posted by Confused
If you haven't got the headset/mic, can you connect to a game with others who have - and hear their voices?:thinking:
You sure can! Heard this while playing the Onslaught demo the other night - confused the hell out of me though, until I realised he was speaking French! :brickwall
unrealnils
29-02-2004, 12:06
Oh wow i didnt kno people played this :D
O posted a while back as im a big Unreal tournament fan player but no one was up for a match..........
Anyone up for a match up ??
Orsomething :thumbs:
Im on about 2004 :D
mikegray
29-02-2004, 12:13
Wow the UK special edition is expensive!
http://www.gsserver.co.uk/site/shop/products/3546430112021/
Compare it to the US version from Electronics Boutique
http://www.ebgames.com/ebx/product/239452.asp
$40 with a $20 mail in rebate from EB. :oh-hum:
unrealnils
29-02-2004, 16:37
I can do a match up in unreal torunament too :thumbs:
ben.bayliss
29-02-2004, 16:46
I played this for the first time last night and I love it. Onslaught mode is VERY reminisant of Tribes (remember that?) but probably just a little bit slicker.
B
All oyu peeps wanting a match should read this:
http://www.thedvdforums.co.uk/forums/showthread.php?s=&threadid=269506
UT2004 has GONE GOLD :clap:
Will be release worldwide on March 15th.
http://www.shacknews.com/docs/press/030404_ut2004_gold.x
mikegray
04-03-2004, 18:54
W00t! :thumbs:
All your power nodes are belong to us!
They've managed to beat Battlefield Vietnam in getting to stores, too.
The free dedicated server for UT2004 has been released. Its a 777MB download and you can register for a key to use with the master server if you want.
http://www.unrealtournament.com/news/view.php?id=1491
:thumbs:
Unreal Tournament 2004 was released today and I've had a quick go on it. Very impressed with the vehicles and the new modes of play. The weapons seem really well balanced when you are in those classic deathmatch arenas. Excellent value for money (10 modes, well over 100 maps, vehicles etc).
Unreal Tournament has never had a particularly strong single player mode in terms of story but don't let that put you off if you don't plan to play online very much. The bots can give you a challenge no matter what your skill level and it does a decent job of simulating what online play would be like. In fact playing through the single player game before you go online is highly recommended. I would say that UT2004 combines all the best bits from UT and UT2003 but also adds it's own innovations to make the 2004 version the most complete Unreal Tournament game to date.
I would have liked the special edition version with the extra DVD with the video tutorials on how to build your own maps. But I'm quite happy with the DVD version to be honest. When Unreal Tournament was first released I did read a few tutorials and had a go with UnrealEd. I've mostly forgotten those lessons but I know where I can read some good tutorials (like here (http://www.planetunreal.com/architectonic/first_level.html)) and I still might give it a try. I did do an UT level but couldn't figure out how to do the bot pathing stuff.
Unreal Tournament 2004 :thumbs:
Chief Wiggum
19-03-2004, 22:22
Anyone had any problems with UT2004? Mine won't load, it gets to the splash screen then quits.
I've updated the drivers for both the Graphics (Radeon 9700) and Sound (Audigy 2) cards, tried shutting down all programs and reinstalled it, all to no avail.
Any ideas?
Edit : appears that quite a few people are having the same problem from reading the Atari msg boards. Very shoddy releasing a game so many people can't even play!!
My computer isn't really state of the art: P4 2.53(?), 512 Ram and GeForce4 Mx 440. I've been running the game in 800x600, 32bit, normal settings and I haven't tried it at any higher resolution. I did at first experience some slight stuttering every now and then on the very large onslaught maps and after reducing the resolution and setting it to 16 bit it was exactly the same. I think the problem had to do with the sound because I just turned the music off (down to 0) and the problem has mostly gone away in the Onslaught mode. I seem to remember the original Unreal and maybe even Unreal Tournament wouldn't run/or wouldn't run well the first time I installed them. The problem then had something to do with the memory cache size if I remember correctly. Edit: the game also runs OK in 1024x768 with the same settings.
I'm surprised more people aren't posting about UT2004 now it has been released.
Chief Wiggum, this thread (http://cgi.gamefaqs.com/boards/genmessage.asp?board=36956&topic=13207010) at Gamefaqs may be of help.
Originally posted by JohnMac
My computer isn't really state of the art: P4 2.53(?), 512 Ram and GeForce4 Mx 440. I've been running the game in 800x600, 32bit, normal settings and I haven't tried it at any higher resolution. I did at first experience some slight stuttering every now and then on the very large onslaught maps and after reducing the resolution and setting it to 16 bit it was exactly the same. I think the problem had to do with the sound because I just turned the music off (down to 0) and the problem has mostly gone away in the Onslaught mode. I seem to remember the original Unreal and maybe even Unreal Tournament wouldn't run/or wouldn't run well the first time I installed them. The problem then had something to do with the memory cache size if I remember correctly. Edit: the game also runs OK in 1024x768 with the same settings.
I'm surprised more people aren't posting about UT2004 now it has been released.
The major drain on memeory is the 'Preload Player Skins' option - Untick that and you'll have amuch smoother experience, also select H/W 3D sound and that helps a lot.
As for me, I haven't been able to play t for more than a couple of minutes without a General protection Fault popping up - The same one that was more than prevalent on the demo - oooh, nice work Atari, reading all the bug reports :brickwall
Also, I don't know if it's because there are more of them, but the servers seem relatively empty compared to how many were playing the demo. I could never get on a server, now they are all dead :searchme:
As Chief Wiggum said, people are going nuts all over UT message boards - it seems about 4 people can actually play the thing properly :clap: :suspect: :| :mad:
I expect most of us are still waiting on Play.com to deliver the goods!! :oh-hum:
Splinter
21-03-2004, 11:56
I had to cancel my preorder due to too many DVD expenses :o But can anyone with the game tell me what changes were made on Torlan since the demo? Just wondering if they've tweaked it at all or made the map more balanced for the losing team.
Originally posted by Splinter
...But can anyone with the game tell me what changes were made on Torlan since the demo? Just wondering if they've tweaked it at all or made the map more balanced for the losing team.
I've never played the demo so I might just be stating the obvious, but you can select pre-determined link setups (open, choke-point, random etc) on each of the Onslaught maps. You can also easily configure the link structure between nodes to make it more balanced. This in itself changes the difficulty for the losing side and the tactics duing play. Or you could configure the link setup into a single non-branching chain if you wanted to.
MetalGearAl
21-03-2004, 14:16
Still waiting for this from play.com, hopefully will get it by Friday.. but then I'll be playing Far Cry!
AngryFlower
21-03-2004, 14:35
Originally posted by MetalGearAl
Still waiting for this from play.com, hopefully will get it by Friday.. but then I'll be playing Far Cry!
I haven't touched UT2k4 or BF:V for playing Far Cry too much - it's sublime.. :) :thumbs:
AngryFlower
21-03-2004, 14:37
Originally posted by Jimbo
The major drain on memeory is the 'Preload Player Skins' option - Untick that and you'll have amuch smoother experience, also select H/W 3D sound and that helps a lot.
As for me, I haven't been able to play t for more than a couple of minutes without a General protection Fault popping up - The same one that was more than prevalent on the demo - oooh, nice work Atari, reading all the bug reports :brickwall
Also, I don't know if it's because there are more of them, but the servers seem relatively empty compared to how many were playing the demo. I could never get on a server, now they are all dead :searchme:
As Chief Wiggum said, people are going nuts all over UT message boards - it seems about 4 people can actually play the thing properly :clap: :suspect: :| :mad:
Absolutely no problems with the game for me, and that's at 1024x768 with everying on Highest (Holy EDIT ).
And that's all on my 'lowly' 9600 Pro with 4.3 cats.
Originally posted by AngryFlower
Absolutely no problems with the game for me, and that's at 1024x768 with everying on Highest (Holy EDIT ).
And that's all on my 'lowly' 9600 Pro with 4.3 cats.
The 'performance' is fine for me too, it looks glorious at 1280x1204 wih everything turned up (that 'Hole Rudeword' sample really is classic :clap: )
But I can't enjoy it for fear of the game bugging out on me at any second, and yes, I have tried every conceivable driver swap know to man.
Increasing the resolution decreases the framerate quite a bit for me. But the laws of cause and effect don't seem to apply when tinkering with the other settings. From all the settings on normal I increased the world and texture detail to their highest setting just to see how bad the framerate would be and it runs as good if not better than before in the big Onslaught maps. :nuts: Maybe it is due to an automatic increase in memory cache size or something, but I'm not complaining. :) Increasing the geometry settings to high does cause a drop. But I think the best compromise for my setup is having the texture and world detail set somewhere between the highest and normal and geometry set to high.
The biggest framerate problem I have with UT2004 isn't on the Onslaught maps any more, but in the Invasion mode. Everything is OK for the first two or three waves of aliens but as soon as swarms of them are flying and walking around thats when the framerate really drops even on a small map.
mr starface
22-03-2004, 08:30
Hmmm been lucky so far I guess, running a 2.4 Athlon with 1gig ram and 9700 pro and have the res at 1600x1200 and everything turned up max and it runs flawlessly - the games so quick that playing another fps after feels like slow-mo mode!
Cant wait to play this on a lan with mates just hope they have sorted out the team balancing issues!
Originally posted by clv101
I expect most of us are still waiting on Play.com to deliver the goods!! :oh-hum:
I'm starting to get slightly annoyed now with the wait - cos of the fact I know Play will take about 4-5 days to actually send the game to me, I know its highly unlikely I'll have it for next weekend now as well :oh-hum:
AngryFlower
22-03-2004, 09:05
Originally posted by JohnMac
Increasing the resolution decreases the framerate quite a bit for me. But the laws of cause and effect don't seem to apply when tinkering with the other settings. From all the settings on normal I increased the world and texture detail to their highest setting just to see how bad the framerate would be and it runs as good if not better than before in the big Onslaught maps. :nuts: Maybe it is due to an automatic increase in memory cache size or something, but I'm not complaining. :) Increasing the geometry settings to high does cause a drop. But I think the best compromise for my setup is having the texture and world detail set somewhere between the highest and normal and geometry set to high.
Indeed, I find increasing the load actually makes games run better on me 9600 Pro (and that's just generally), certainly Far Cry struggles a bit with everything on Very High.
Grant666uk
22-03-2004, 17:15
I am playing through the single player mode and cant see onslaught do you unlock this much later on. I can see all the others Deathmatch, flag, bombrun etc.
Originally posted by Grant666uk
I am playing through the single player mode and cant see onslaught do you unlock this much later on. I can see all the others Deathmatch, flag, bombrun etc.
Go to Instant Action and select it.
Got it at the weekend! Had problems reading the cd-key sticker (see atari forums) but it's an amazing game.
It runs superbly on my xp2000 with geforce2 at 800x600 (get about 35fps in DM).
When are we going to have some matches then????
After much fiddling with my ram settings and even moving the ram around inside my case. I managed to get a good 2 hours non-crashing play.
The new ONS maps are quite staggeringly huge - Primeval is a firm fave at the mo' - Crazy bloodshed in the forest :nuts:
The Mothership Assault map is also good fun
Definitely need to get a DVF server going people
:thumbs:
Originally posted by swanny
The free dedicated server for UT2004 has been released. Its a 777MB download and you can register for a key to use with the master server if you want.
http://www.unrealtournament.com/news/view.php?id=1491
:thumbs:
do you need a seperate machine to run this server? or can you run it a machine that is also running a 'client' game?
bloody play, still hasnt arrived yet.
Just ordered this from Play. I gave up PC gaming for a bit, but intend to get back into it big stylee now :)
For those that recall, I hosted a server when UT2003 came out (only a 1meg ntl connection, but it seemed to run quite nicely). Any call for doing that again?
the highlander
23-03-2004, 15:13
Originally posted by mwgdrwg
We need a DVDF server!
WE have a DVDF server http://smilies.sofrayt.com/%5E/r/biggrininvert.gif
Yay! Mine's just shipped :D
manicmic
23-03-2004, 17:28
I don't know if this has already been mentioned but a mate of mine went to Game today and there was a queue of people all returning UT2K4. It seems that when they install the game they are asked to put in the installer disc which is confusing everybody. Game are returning every copy to the supplier. Not good news at all.
A bit off topic but I've followed the first 5 tutorials from here (http://www.planetunreal.com/architectonic/first_level.html) to learn how to do an Unreal Tournament map. At this stage it is only a very basic beginning. But I've uploaded the map (http://www.john-mac.com/ut2004/tutorial5.ut2) which looks almost exactly like it should (after the 5th tutorial) apart from an extra light to indicate where the steps are. If you are thinking about learning how to make your own UT2004 maps why not download it and open it with UnrealEd 3.0 and press the play map button near the top right of the screen and have a walk around.
Originally posted by the highlander
WE have a DVDF server http://smilies.sofrayt.com/%5E/r/biggrininvert.gif
<Walter from the Big Lebowski>
Huh. I did not know that.
</Walter from the Big Lebowski>
so this is the DVD Forums clan and you have a UT2004 server running?
mr starface
24-03-2004, 09:15
Originally posted by manicmic
I don't know if this has already been mentioned but a mate of mine went to Game today and there was a queue of people all returning UT2K4. It seems that when they install the game they are asked to put in the installer disc which is confusing everybody. Game are returning every copy to the supplier. Not good news at all.
Is this with the DVD version? Is a bit misleading that it only comes on 1 DVD which is labelled "Play Disc" but these people must be a bit:cuckoo: if they cant figure it out!
I noticed they haven't addressed a lot of the Onslaught problems yet - still can lose 5 nodes in under a minute and sometimes nodes doen't even register for some reason.
Still a total pain trying to find out who is who half the time and dying instantly for no apparent reason. A few near immortal computer players too - 6 direct rocket hits, 2 flak hits (secondary) and a primary hit and still he's standing - and then there's the dead people who kill you or gun turrets facing the wrong way when they shoot you :(
That bug with the tank getting stuck in certain places is still there......tank was half off a cliff and couldn't move - couldn't get out of it either so had to restart and spend a few more minutes of heavy hd clunking to reload another game :(
Single player is a pain - especially double domination - lost every match even though the opposing team hadn't captured the second point everytime.
Lagerlout
24-03-2004, 14:40
Originally posted by mr starface
Is this with the DVD version? Is a bit misleading that it only comes on 1 DVD which is labelled "Play Disc" but these people must be a bit:cuckoo: if they cant figure it out!
The DVD is actually just a collection of folders (CD1-CD6), an exact replica of the contents of the CD version on one disk. The problem is actually a problem with the copy protection as far as I can see, as I had to crack 2 friends original copies so that they would not require the disc in the drive. Apparently this is a major problem, with loads of people returning the game. Shame really, as a lot of these people may not buy it again :(
mr starface
24-03-2004, 14:47
I thought the disc had to be in the drive to be able to play the game, is that whats causing problems? No cd cracks are a godsend as I'm often playing 4 or 5 games at the same time and cant be bothered to dig the disks out all the time just to get the thing to load
Is it safe to use NOCD patches though?
There are scare stories on the Atari forums about CD-KEY staling if you patch the game.
Just have a lovely game on UT2k4 and damn....
Had to attack the Skarrj mothership using a fighter craft that had no control other than fly forward at full speed at the time and constantly get totalled 2 secs after spawning due to no way of avoiding anything and being telefragged by a ship that is on you 10x faster than your reactions.
Then had to defend. Killed near instantly by a human fighter that appeared from nowhere and took me out so fast I couldn't even fire a shot, yet this was the same ship that wouldn't do anything for me.
I'd hate to see what anything above novice is like as I've played online and the cpu is far better than most people I've seen.
Only deathmatches seem to be fairly well balanced so far.
Lagerlout
24-03-2004, 15:07
That space combat bit sucks, but once inside its a good map. I really like the assault maps, and am just looking through the onslaught ones now. We played all weekend (about 8 hours in total anyway) and found hardly any of these bugs. I did get stuck in a tank once, but only once. Maybe it is more prone on the net where theres more latency.
mr starface: The disc does need to be in the drive, but it seems to report a lot of original DVDs as being copies!
Originally posted by Jimbo
After much fiddling with my ram settings and even moving the ram around inside my case. I managed to get a good 2 hours non-crashing play.
The new ONS maps are quite staggeringly huge - Primeval is a firm fave at the mo' - Crazy bloodshed in the forest :nuts:
The Mothership Assault map is also good fun
Definitely need to get a DVF server going people
:thumbs:
we have a server at www.digitalvideodesertrats.co.uk - thats for battlefield 1942, but the hosts (GDHOST) is one of the best and the cheapest. I think we should try to merge our sites/efforts - How about it ?
[DVDR] <your name here>
Now how does that sound ??? :D
We are members of www.clanbase.com , so we take on other clans regularly.. if enough people join in I will follow suite :D
If you need details on how to start a server contact me
mr starface
24-03-2004, 15:17
Originally posted by mwgdrwg
Is it safe to use NOCD patches though?
There are scare stories on the Atari forums about CD-KEY staling if you patch the game.
Yes I read that too, so just make sure you create a backup of your existing .exe file before you apply it. I've had no problems so far though....
Wow! Finally opened up CTF on single player by completing two Double Domination matches, and how I won those beats me!
Starting to figure out what to do now which does help and completed 4 of those so far.
Find those 1 on 1 matches drag on a bit as it takes ages to find the other person half the time and its really a matter of running after them if you ever spot them and then shooting at the correct point more than anything else.
Been playing for over an hour on the 4 Vs. 4 player double domination and the score is 0-0......impossible to get anything as as soon as the timer reaches 4secs left, the other team rush you and it takes 3 shots to kill anything and they can be on the A or B in 2 or less.
AngryFlower
24-03-2004, 17:14
Originally posted by mwgdrwg
<Walter from the Big Lebowski>
Huh. I did not know that.
</Walter from the Big Lebowski>
so this is the DVD Forums clan and you have a UT2004 server running?
It's just one of the several clans which operate under the DVDF name.
They're based at www.dvdf.net/index.php and they play COD, MOHAA, BF: Vietnam :D and are looking into a UT2k4 server.
:D
Thanks for the DVDF clans info. I will be sure to check it out once there is a UT2004 server. :)
Played my first online game last night, then uninstalled the game for the second time :)
They need to address the excessive Avril problem. Got into a vehicle and within 2 secs, 3 avrils hit me taking me out. There should be 1 in the entire Onslaught game - if someone has it, then that's it till they drop it. Too many people sitting on hills picking off any vehicle, and I found my first camper yesterday too :)
My main issue is the difficulty in identifying enemies - too similar to your buddies and becomes a problem on Team Kill On games :nuts:
I noticed that with the demo as well.....half the time you have to be on top of someone before it IDs them........if in doubt, shoot first and ask questions later!
Lagerlout
27-03-2004, 17:48
Eh? Your teamates have symbols above their heads don't they? :confused: It only takes a while to ID enemies AFAIK.
Originally posted by Xenole
Played my first online game last night, then uninstalled the game for the second time :)
They need to address the excessive Avril problem. Got into a vehicle and within 2 secs, 3 avrils hit me taking me out. There should be 1 in the entire Onslaught game - if someone has it, then that's it till they drop it. Too many people sitting on hills picking off any vehicle, and I found my first camper yesterday too :)
urm shoot them before getting in? :)
I got Unreal the other day. My first online PC game really as I never had a good enough PC before. Seems pretty good. I had quite a good online session last night once I got on to a low ping server. What sort of frame rates should I see? It all seems to run smoothly (single player) with current fps of between 30 and 90 depending on scenario with the holy EDITED settings. I've a P4 2.4 800, Radeon 9800se AIW and 1GB RAM if that helps. Also, is there a recommended mic or headphone for the game - apart from the DVD SE version one?
Please check the T&C's (http://www.thedvdforums.com) regarding swearing (inc masked swearing)
Hi everyone...
it looks like Play-dot-com are now asking 24.99 for the dvd version... :(
I was going to buy the game this weekend - thinking it would still be 17.99 (dvd version) and now it's not....I feel gutted... :(
Anyone know where to get the DVD version for 17.99 (or thereabouts) from any other place/site?
I live in the U.K..
Thanks.
As you probably know from a post a couple of pages back, since buying UT2004 I've been trying to learn how to use UnrealED 3.0. Since my last post on the subject I've followed tutorials on building terrain, sky boxes and bot pathing. I've made a very small outdoor map called DM-Terrain (http://www.john-mac.com/ut2004/DM-Terrain.ut2), which you can either play by double clicking on the file (once downloaded) or by moving it to your UT2004 Maps folder and selecting it through the UT2004 menu screens. I know it is only a very small 2 or 3 player map but I would welcome some feedback.
MetalGearAl
28-03-2004, 20:08
Originally posted by Xenole
Played my first online game last night, then uninstalled the game for the second time :)
They need to address the excessive Avril problem. Got into a vehicle and within 2 secs, 3 avrils hit me taking me out. There should be 1 in the entire Onslaught game - if someone has it, then that's it till they drop it. Too many people sitting on hills picking off any vehicle, and I found my first camper yesterday too :)
I disagree, I don't think there is a problem with the avrils at all, compared to how easy it is to take people out with vehicles.
MetalGearAl
28-03-2004, 20:13
Originally posted by JohnMac
As you probably know from a post a couple of pages back, since buying UT2004 I've been trying to learn how to use UnrealED 3.0. Since my last post on the subject I've followed tutorials on building terrain, sky boxes and bot pathing. I've made a very small outdoor map called DM-Terrain (http://www.john-mac.com/ut2004/DM-Terrain.ut2), which you can either play by double clicking on the file (once downloaded) or by moving it to your UT2004 Maps folder and selecting it through the UT2004 menu screens. I know it is only a very small 2 or 3 player map but I would welcome some feedback.
Not much to say I don't think.. there isn't any detail really, it's a bit plain. I didn't try it against bots, only walked around, so I don't know how it plays. I suggest a different texture for the Sky box though, there's a few too many stars! :)
Good start tho :thumbs:
Originally posted by MetalGearAl
Not much to say I don't think.. there isn't any detail really, it's a bit plain. I didn't try it against bots, only walked around, so I don't know how it plays. I suggest a different texture for the Sky box though, there's a few too many stars! :)
Good start tho :thumbs:
Thanks for the reply MetalGearAl. I downloaded my own map and there was a problem when double clicking the file to run it because there were no items and the bots had all weapons. :confused: But I've just uploaded a slightly older version of the file and it runs OK now when running the map from outside of UT2004.
I agree about the sky box, I scaled down the moon in size but didn't think to do the same for the stars. The replacement file I've just uploaded should run properly now with items, weapons and bots.
I had a thought about maps yesterday.
Does the onslaught need the links between the bases to run?
cause you could have the main node as a 'base', other team has to destroy it, while protecting theirs.
ie onslaught without the nodes?
i suppose you can probably create an ONS map without any nodes at all. I haven't tried it yet, but it would be similar to Frostbite where there's only one node in the middle.
why, which map were you thinking of?
i wasn't think of a specific map really. just an idea about a new/different gametype.
I like this http://www.penny-arcade.com/view.php3?date=2004-03-19&res=l
sums up the torture of online play with microphones!
Originally posted by Xenole
Played my first online game last night, then uninstalled the game for the second time :)
They need to address the excessive Avril problem. Got into a vehicle and within 2 secs, 3 avrils hit me taking me out. There should be 1 in the entire Onslaught game - if someone has it, then that's it till they drop it. Too many people sitting on hills picking off any vehicle, and I found my first camper yesterday too :)
Why don't you just get out of the vehicle when the "missile locked on" message appears?
Does anyone know how to benchmark the final retail version of this? I can't find any information on doing it.
I've got a 9800 pro coming tomorrow, and wanted to benchmark it today with the Geforce 3 I've got at the moment, so I could compare.
'stat fps', brings up the fps counter...
isn't there that benchmark prog in the system dir ala 2003?
Originally posted by cjb110
i wasn't think of a specific map really. just an idea about a new/different gametype.
yeah it's possible then.
it's probably best to go into "Instant Action" first, to set up your map, then save the configuration so that you can use it when you host a game.
Basically, start up an ONS map, then PLAY
before the game starts, hit ESC and click on LINK EDITOR
click on a node, then click on a linked node to remove the link
then once all links are clear (you should only see just the lock icon plus the two bases, all you do is link the bases (click on the red base, then click on the blue base)
you sholud then hear either "Red base is vulnerable" or "blue base is ...."
then save the map, and you sholud be able to play that for later.
HTH
edit: oh yeah, remember to type in a name for the map or you'll get the usual message about not being able to save over an official map or something.
edit: another thing you'll have to remember is that the vehicles you get will ONLY be the ones that are available at the bases unless you go into UnrealEd and add your own.
ah forgot about the ability to edit your own links.
might try it laters.
Grrr - can't get Mousewheel to work for weapon change even though it works in other Apps. Any ideas?
Did you ever change the bindings to your mouse befre, or has it never worked?
anybody know the spec needed to run the server? i assume it's standalone and doesn't need a permanent user logged into it?
does it need a server os etc? can't get onto a site with this info from work. tinterweb police keep blocking me.
Originally posted by belly
anybody know the spec needed to run the server? i assume it's standalone and doesn't need a permanent user logged into it?
does it need a server os etc? can't get onto a site with this info from work. tinterweb police keep blocking me.
hmmm, interesting question. I do know that there is a 700 meg Free dedicated server available for download that takes up about 2 gigs of space as opposed to 5.5 gigs. This is applicable even if you don't have a copy of ut2k4 (ie install ut2k4 on all playing machines, and just leave the server as a free dedicated one.
as for specs, i don't think it needs to be uber powerful in terms of graphics performance, i'd probably say that the miminum spec should be adequate enough, esp since you're only gonna be LANing.
edit: in the mean time, i will try and look around to see if i know someone who can be of more help.
A quote from the Unreal Admin Page:
Two fully loaded (32 player) dedicated servers on a single machine will require around a 1.7GHz CPU. That being said, people have reported a significant drop in CPU usage since the 2136 patch. A good minimum spec would be around a 400MHz machine, but don't expect it to handle a 32 player match. You will probably want at least 128Mb of RAM.
Bandwidth usage is around 30 - 35 kb / sec / user (3½ - 4½ KB / sec / user), so if your available bandwidth is 32 KB / sec, for instance, you should be able to run a 10 player server comfortably (bandwidth-wise anyway), although more players would probably require more bandwidth to avoid lagging.
I found this somewhere. what spec machien did you have in mind?
cheers katt
i have a 'spare' dual pIII 550 Xeon/1gb ram to run it on.it is running windows 2000 server, and have downloaded the free dedicated server.
hoping i can setup a game and me and my mates can 'log in' and play.
Originally posted by Katt
Did you ever change the bindings to your mouse befre, or has it never worked?
It was set as default to Mouse Up/Down - just doesn't work! Very frustrating! I know the mouse works because I'm scrolling up/down on this webpage quite happily! Any ideas?
Originally posted by Uridium
It was set as default to Mouse Up/Down - just doesn't work! Very frustrating! I know the mouse works because I'm scrolling up/down on this webpage quite happily! Any ideas?
hehe, when i said "has it never worked" i actually just meant within ut2k4.
not sure what i can suggest, i'm assuming you're using the latest drivers from the manufacture site. just out of curiousity which mouse do you have? and is it part of a keyboard set?
edit: also, i know that there's probably a setting in the mouse control panel. what's that set to? i think there's normally a few options that include "Universal Scroll" and there should be another option for the "Scrolling Size" ie 3 lines, 5 lines, screen etc. have you changed any of that?
Originally posted by belly
cheers katt
i have a 'spare' dual pIII 550 Xeon/1gb ram to run it on.it is running windows 2000 server, and have downloaded the free dedicated server.
hoping i can setup a game and me and my mates can 'log in' and play.
I reckon with that dual setup plus that gig of ram, i don't see any problems running that as a dedicated server.
you running off hubs, routers or switches. shouldn't really matter if it's in a LAN. Well I hope you enjoy your session! UT2K4 really does kick butt!! If you haven't arleady done so, I'd recommend Invasion!! It's an EXCELLENT mode.
GL
I can vouch for Invasion, too. I have never soiled myself playing an online game, but almost have with this one! :nuts:
There is a strange feeling of panic setting in from the outset when you realise that you have no ammo left and a hoard of aliens on your tail!
OK - dedicated server is now sitting on my hard drive. I've got Friday off work, so I intend to get it installed and up and running: will post the URL on here once its done.
Its an 800mhz machine with 1 gig of ram, and I'm on a 1 meg connection, so we should get at least 10 on there, maybe more.
Does anyone use the voice comms. AFAIK mine was enabled by default but I have never heard any voice from my speakers. Do I need to do something else or do very few people use it anyway? PS. I don't have a headset yet so wondered if it was worth getting one - is there an adaptor to use a Live headset?
cheese_mcphee
30-03-2004, 22:55
Not too sure about Invasion, I think its probably cos I like blowing up 'real' people! :nuts:
Loving the Onslaught and Assault modes though!
Originally posted by reecie
Does anyone use the voice comms. AFAIK mine was enabled by default but I have never heard any voice from my speakers. Do I need to do something else or do very few people use it anyway? PS. I don't have a headset yet so wondered if it was worth getting one - is there an adaptor to use a Live headset?
Not got a headset myself, but I hear other people talking. You're not missing out on much, usually just nerdy Americans congratulating themselves :dork:
Originally posted by reecie
Does anyone use the voice comms. AFAIK mine was enabled by default but I have never heard any voice from my speakers. Do I need to do something else or do very few people use it anyway? PS. I don't have a headset yet so wondered if it was worth getting one - is there an adaptor to use a Live headset?
It sometimes depends on the kind of game mode you're playing. I often hear voice in Onslaught. I think that the voice chat is only one way so if you're near an explosion or you're firing and someone tries to voice chat, you probably won't hear them.
Originally posted by cheese_mcphee
Not too sure about Invasion, I think its probably cos I like blowing up 'real' people! :nuts:
Loving the Onslaught and Assault modes though!
Not got a headset myself, but I hear other people talking. You're not missing out on much, usually just nerdy Americans congratulating themselves :dork:
heh, i didn't mention Onslaught in my previous message because that's a MUST PLAY MODE by default (since it's a new mode)
hehehe, what's wrong with people congratulating themselves. :dork:
actually, sometimes, depending on the connection speeds and whether you're in a clan or amongst a group of friends playing online, it can be quite useful when you're under pressure and just cannot find the time to type words out (bearing in mind that the moment you press R or T, your movement controls are disabled (except for look/aim/fire) while pressing and holding F will still allow you to manouvre while telling your comrades that you've got a swarm of enemies chasing after you! lol
Originally posted by Katt
actually, sometimes, depending on the connection speeds and whether you're in a clan or amongst a group of friends playing online, it can be quite useful when you're under pressure and just cannot find the time to type words out (bearing in mind that the moment you press R or T, your movement controls are disabled (except for look/aim/fire) while pressing and holding F will still allow you to manouvre while telling your comrades that you've got a swarm of enemies chasing after you! lol
I sometimes get the feeling that God let me down by only giving me one pair of hands. :suspect:
jodennis
31-03-2004, 13:28
What a good FPS for a game such as UT2004, because I want to set mine up to be as effective as possible.
Lagerlout
31-03-2004, 14:38
erm, the faster the better?
Originally posted by jodennis
What a good FPS for a game such as UT2004, because I want to set mine up to be as effective as possible.
aim for an average of around 60 thats good, and it should never drop below 30. Anything >70 turn on more detail/aa/af.
Is anyone use seeing very long load times for levels? I'm sure it's taking over a minute to get into a map sometimes. On Onslaught this can meen half the nodes are build even before I'm in! I know my system isn't that quick these days (1.333MHz TBird/512MB) with the game installed on an oldish 20GB drive but it's slower that I expected.
Untick "Preload Player Skins" in the options menu and it'll load much quicker, although with the occasional jerk when a new player enters the game as their skin is loaded.
Alternatively find the following in your ut2004.ini (under [Engine.LevelInfo]):
bShouldPreload=false
bDesireSkinPreload=false
and change them all to "false" as above.
Apparently you need 1Gb of RAM due to some bad cache management which may be fixed in an upcoming patch so it'll load faster on 512Mb PCs.
locust64
01-04-2004, 06:30
Originally posted by cjb110
aim for an average of around 60 thats good, and it should never drop below 30. Anything >70 turn on more detail/aa/af. where can i find out how many fps its running i cant find it anywhere??
ta
Originally posted by locust64
where can i find out how many fps its running i cant find it anywhere??
ta
Type . and then enter "stat fps" (without the quotes). It then overlays in the top right of the screen.
locust64
01-04-2004, 06:45
Originally posted by reecie
Type . and then enter "stat fps" (without the quotes). It then overlays in the top right of the screen.
thanks,:thumbs:
Bleeders
02-04-2004, 08:24
Is there a way I can make my own character skin at all for this?
on cd 6 (or cd6 directory in dvd) there's a folder called UPaint. install that and it will allow you to do all sorts of things with the skins. (even face mapping)
this was also a feature in ut2k3 as well, I believe it's the same thing
Bleeders
02-04-2004, 08:53
Ah brilliant, thanks for that. :thumbs:
I got the DVD version, but the software should be on that as well though I would've thought?
Originally posted by Bleeders
Ah brilliant, thanks for that. :thumbs:
I got the DVD version, but the software should be on that as well though I would've thought?
i forgot to add that in cd6 it's in a folder called extras
should be cd6\extras\upaint
yeah, the DVD structure is a copy of all 6 cds.
edit: also, i'm not sure if it was a glitch with the dvd but when i instaslled it before, it said that it couldn't find the program files to install the three folders (meshes, textures and characters)
if this is the case, then just grab those three folders from the DVD and place them inside the folder you installed UPant into.
this will allow you to load up the generic characters the moment you start Upaint.
Upaint basically had predefined models for the characters and allows you to apply your own images to them. the textures folder will have all the images so you can copy them and change them then stick them back onto a model and hey presto.
HTH
Bleeders
02-04-2004, 10:22
Thanks for that.:thumbs:
ok can anybody reproduce this:
If i play ut2004 with my 2nd monitor enabled, after a while i get corruption on the 2nd monitor then the game goes fubar as well (textures missing, polygons going funny etc etc)
Now I can't get any other game to do this, and it doesn't do it if the 2nd monitor is disabled.
its really odd, why would this one game make it do this?
oh and whats the screenshot key for 2004?
system as sig, using cats 4.4
turning off fast writes seems to have fixed it!
Has anyone tried fiddling with the music? Some maps have great music, while for others it's really poor.
I noticed there's a folder called 'music' with a load of Ogg tracks (WinAmp will play them), so I was wondering if anyone had tried encoding their albums and sticking them in that folder, ovewriting the ones already there?
Think you can put mp3's in there and it plays them anyways? (think it mentions it in the manual or somewhere, but haven't actually tried it myself)
yea there is a built in media player...but again not tried it.
The music does seem very subdued.
Cheers, I'll have a look.
screenshot key is f9
there will be a slight pause ingame (just like 2k3) where it freezes the frame and capture the screenie with maximum resolution and maximum detail etc.
Originally posted by cjb110
turning off fast writes seems to have fixed it!
grr it did it again last night:( what the hell could be causing this one game to screwup after a while?
Arthur Fowler
13-04-2004, 16:11
This is probably not a new question for 2004, but I missed 2003. When adrenaline is 100, I can hit fwd fwd fwd fwd for speed, but what are the other possibilities?
Thanks
Arthur.
Back X4 for Booster
There's an Invisibilty and Berserk (ups weapon damage) which are R, R, L, L and L, L, R, R or the other way around, I think :D
There's another 2 which need mutators enabled to work, Camoflage and something else I think?
Arthur Fowler
14-04-2004, 07:25
Thanks Francis.
Arthur
I uninstalled this game 2-3 days after getting it, and it hasn't graced my hard disk again since....
Originally posted by Xenole
I uninstalled this game 2-3 days after getting it, and it hasn't graced my hard disk again since.... Your loss! :) Seriously though - what didn't you like about it?
why? what was wrong with it?
The only thing I think is poor is the main menu, its a bit tacky and cheap looking.
The levels are very good, though if you kept uptodate with the ownage maps you've played most of them in 2003.
Lagerlout
14-04-2004, 17:43
Personally I love it. I'm biased towards the team games as I'm more of a Tac Ops player, but am starting to get back into deathmatches. Not really played them since the first UT was realeased!
unrealnils
26-04-2004, 11:15
Right so who fancy's a game online then :norty:
Confused
26-04-2004, 12:50
Anyone got their rebate back yet?
Originally posted by Confused
Anyone got their rebate back yet?
Splobber did, there's a thread about it somewhere.
unrealnils
27-04-2004, 16:35
Ah comeone loads of people moaned "oh play haven't sent mine yet "
Come and give me a good beating on UT i wanna play multiplayer :D
locust64
27-04-2004, 16:48
Originally posted by unrealnils
Ah comeone loads of people moaned "oh play haven't sent mine yet "
Come and give me a good beating on UT i wanna play multiplayer :D when u on then?and whats youre ut2004 name?
i might have all ready given you a good beating or mullering:)
Originally posted by damell
Splobber did, there's a thread about it somewhere.
I got mine Sat!
"Epic has released the list of changes for the first UT2004 patch. The patch will include a massive amount of bug fixes, of which some are related to the Linux and the Mac versions. Also idle admins won't be kicked anymore and some performance problems have been fixed. "
Onslaught related:
- Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu.
- Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.
- Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
- Fixed Tank pushing exploits by limiting max speed unless falling.
- Node location names show up correctly in network games.
- Fixed terrains with a negative scale not showing PowerNodes.
- RadarMap can no longer be moved off-screen using the HUD configuration menu.
- Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first
- Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter
Invasion related:
- Fixed Invasion ammo not replenishing at end of wave
- Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player
General Game play:
- fixed which anim is played during sniper zoom (removes log warnings)
- fixed redeemer reticle being affected by HUD opacity setting
- fixed skaarj playing taunt anims
- make sure no wrap around on multikill numbers
- call takefallingdamage() on wall dodge to prevent it being used as an exploit for long falls
- fixed miscellaneous game code log spam.
- UTClassic Rocket fix for delay before can fire again after loading up 6 rockets
Single Player:
- added profile fix to unlock chars (where due) for "old" profiles
Map and Kick Voting:
- Fixed incorrect map voting gameconfig at startup
- Reenabled map, kick voting.
- Removed Voting filter combos on server filters page.
- Added "None" selection in the map voting web admin config.
- Edit only 1 line at a time in map voting web admin config.
- Cleaned up/ fixed map voting menus
- DefaultMapListLoader loads prefixes from GameConfig settings by default.
- Added UseMapList property to PlayInfo
- Disabled the MapListLoaderType PlayInfo property (disables MapListConfigPage - makes it simpler to configure)
- Fixed wrong map types showing for default selected game type in voting menu. Only happens if GameConfg.GameClass is not set with the same case.
- Implemented exec ShowVoteMenu
- Map voting defaults to ONLY server startup gametype and maps if not configured. (Auto-detect configuration)
- Added extra check for invalid gametype/maps votes.
- Sort maps in MC ListBox on map voting page by name by default
- Changed to descending sort order in vote count MC ListBox
Menus
- Fixed weapon custom crosshair menu problems, whiched caused you to sometimes lose crosshairs entirely.
- Fixed correctly displaying VOIP key bindings in control config menu.
- allow mouse sensitivity settings as low as 0.25 in menus
- made blue player text brighter in server browser player list box
Demo Recording
- Demo->AVI menu uses proper resolution settings
- Fixed auto demo recording
- fixed DIVx demo movies being recorded at too high a frame rate
Networking Related
- Fixed bug in UT2K4NetworkStatusMsg causing incorrect status message to be displayed
- Don't display join/leave messages for standard voice channels
- Listen servers pinged last?
- Security updates
- Server browser news page now supports clickable hyperlinks.
- If master server doesn't respond, still pings official servers
- Fixed projectiles don't have dynamic light on clients connected to dedicated servers
- give client correct kick message when kicked for idling
- improved and enabled speedhack detection
- send message to client warning about speed hack detection
- servers won't send more than 8 packets out to client before getting a response (DOS attack blunting)
- fixed netmode conditions for preloading player skins
- improved character skin precaching speed (less unnecessary skin precaching)
Server Admin Related
- Optimized webadmin initialization, noticable improvement in the time between map changes (if webadmin enabled)
- Fixed interface-related bug in gametype drop down
- In the Defaults - Map page, fixed bug with adding/removing multiple maps at the same time
- Webadmin no longer overwrites custom URL parmeters that have been manually added to maplist entries
- Fixed webadmin bots page layout & accessed nones
- Fixed bugs in SortedStringArray sorting (affects bots / admins / groups pages in webadmin)
- New map & mutator packages no longer require server restart to appear in webadmin mutator/map lists.
- fixed webadmin and menu idle kick time range
- added MaxTimeMargin, MinTimeMargin, TimeMarginSlack configurable properties for tweaking speedhack detection to [Engin.LevelInfo] section of UT2004.ini
- admins don't get kicked for idling
- To prevent DDOS attacks by UT2004 servers against subnets, added LimitConnPerIPRangePerMinute property to [IpDrv.TcpNetDriver].
- pkg_official packages can be downloaded, and guid must be matched for them
- Added bKickLiveIdlers to [Engine.LevelInfo]. If set true, players with pawns can also be kicked for idling.
Mod Author Related
- Impersonator support integrated (see http://www.oc3ent.com/home.htm for details). provides support lip synching to spoken phrases, with UnrealEd integration.
Tools and examples to come soon!
- Reorganized placement of webadmin functions to be more linear, easier to follow
- Added more comments to webadmin code
- Fixed crash in BatchExport commandlet when attempting to export .uc for packages which contain purely native classes
- Properties marked as 'noexport' will no longer be ignored when batchexporting .uc's
- Added Vehicle.Bulldog to CacheManager default packages (cacheexempt), and marked Bulldog cache exempt so that it isn't exported to .ucl file
- Fixed bug in classname matching which caused two classes that began with the same name (such as ClassBase & ClassBaseDerived) to be interpreted as the same class
- Automatically export to .ucl file when package is compiled.
- Automatically export to .ucl file when map is saved.
- Custom webadmin skins no longer required to provide every .inc file that webadmin uses
- Webadmin now searches main /ServerAdmin directory for .inc & .htm files that cannot be found in skin path
- GUIController now correctly cleans up custom styles that use the same keyname as default styles
- if .upl files exist in mod directory, ignores the .upl files in the system directory.
- INT files no longer have to be in UT2004\System\.
- UCC no longer gives an error when using -mod= switch with 'dumpint' and 'exportcache'.
- Can specify a Paths= for music (.ogg) and karma data (.ka) files, so they can be included in the mod's directory structure.
- Config variables properly save to UT2004\ModName\System\Whatever.ini instead of UT2004\System\Whatever.ini.
- No longer get "ERROR: Could not open whatever.u for reading!" in UT2004.log for mod packages.
- Gracefully handle lack of tooltips in mod menus.
- fixed USoundExporterWAV to not try to export procedural sounds and sound groups
- Added AddToPackageMap() native function to Actor. This function adds PackageName to the packagemap (as if it was in GameEngine's ServerPackages list), or, if omitted, adds the package of the actor it was called on. This function is only valid during initialization (between GameInfo::InitGame() and GameInfo::SetInitialState()) If called outside of that window, or anytime on a client, the function returns without doing anything.
- Fixed bAddToServerPackages mutator flag
- Mutator config menus:
-Fixed handling of arrays
-Support for advanced and multiplayer only options
- Fixed config class properties not being saved to .ini properly
- fixed BroadcastHandler AcceptBroadcastText() parameter
- Added IconFlashMaterial to Ammunition, to allow mod ammunition classes to work right on HUD.
Editor:
- Fixed bug with disappearing actors after lighting rebuild
Engine/General
- fixed memory leak in caching system
- fixed crash in GUIToolTip::Draw()
- fixed bug in cache loading for crosshairs (custom crosshairs now appear correctly in menus)
- removed temporary sanity checks in projector code and pathfinding code (small performance improvement)
- gracefully handle negative delta time
- properly set GCurrentTime in UTV
- fixed resource induced memory leak in PixoResource
- more debugging to track down infrequent FALVoiceModule::Decode crash
- bForceSkelUpdate no longer true by default for pawns (still true by default for vehicles). Performance improvement (especially for servers), but mod authors relying on this feature may need to change the value for their pawns.
- fixed memory leak in swiming physics code
- many spelling/grammar error fixes
- friendly error messages for file loading problems caused by overheating or corrupt installs
- don't crash if non-Emitter has DT_Particle
- removed some VOIP log spam
- fixed installing korean version on Windows 98
Linux
- fixed CacheRecords.ucl handling on Linux
- Various client and server crash fixes
Mac
- fixed Mac clients reporting incorrect MD5s for packages and tripping security checks.
- Make MacOS version prevent user from ejecting the game DVD while game is running.
http://www.clanbase.com/news.php?nid=128559&mid=0&lid=0
Just got that off another forum. Just gotta wait for this patch to be released! :norty:
unrealnils
01-05-2004, 18:15
Originally posted by locust64
when u on then?and whats youre ut2004 name?
i might have all ready given you a good beating or mullering:)
Yeah yeah we'll see :D
My username is Unrealnils on there too
locust64
07-05-2004, 16:31
Originally posted by unrealnils
Yeah yeah we'll see :D
My username is Unrealnils on there too ill look out for ya.
what do u play dm,ctf etc.i mostly play ons and my tag is u-zen-k
Is anyone else trying to learn how to create their own UT2004 maps? I've been working on a large Deathmatch map since doing DM-Terrain but I've recently hit some technical difficulties and I'm going to have to do all the terrain again. Unfortunately for me, the whole point of the map was to use terrain as much as possible so I've got my work cut out for me trying to get back to where I was. It was fully bot pathed as well - check out these screenshots. Most of the texture layers hadn't been added/painted when the screenshots were taken.
SandCastle1 (http://www.john-mac.com/ut2004/SandCastle1.JPG)
SandCastle2 (http://www.john-mac.com/ut2004/SandCastle2.JPG)
SandCastle3 (http://www.john-mac.com/ut2004/SandCastle3.JPG)
SandCastle4 (http://www.john-mac.com/ut2004/SandCastle4.JPG)
SandCastle5 (http://www.john-mac.com/ut2004/SandCastle5.JPG)
SandCastle6 (http://www.john-mac.com/ut2004/SandCastle6.JPG)
SandCastle7 (http://www.john-mac.com/ut2004/SandCastle7.JPG)
SandCastle8 (http://www.john-mac.com/ut2004/SandCastle8.JPG)
SandCastle9 (http://www.john-mac.com/ut2004/SandCastle9.JPG)
SandCastle10 (http://www.john-mac.com/ut2004/SandCastle10.JPG)
Closer to the final lighting
SandCastle11 (http://www.john-mac.com/ut2004/SandCastle11.JPG)
SandCastle12 (http://www.john-mac.com/ut2004/SandCastle12.JPG)
SandCastle13 (http://www.john-mac.com/ut2004/SandCastle13.JPG)
SandCastle14 (http://www.john-mac.com/ut2004/SandCastle14.JPG)
SandCastle15 (http://www.john-mac.com/ut2004/SandCastle15.JPG)
SandCastle16 (http://www.john-mac.com/ut2004/SandCastle16.JPG)
SandCastle17 (http://www.john-mac.com/ut2004/SandCastle17.JPG)
My DM-Terrain map got me thinking that I hadn't seen terrain used in most of the official UT2004 maps as much as I'd liked - it looked good but it was rarely part of the gameplay. So I decided to make a map where I would make as much as possible with the terrain tool and only use static meshes if I had to. The map consists of a large sandcastle in the centre of the map with small/young sand dunes on one side and more established larger, grass covered dunes on two of the other sides. The wind blown dunes at certain points have piled up to the walls of the sandcastle and allow access on three of the four sides. The remaining side consists of a large flight of steps and a walled area (all made with the terrain tool of course).
I also had another idea for this map which was that I wanted the lighting to look as natural as possible. I would only have one light source for the entire map - sunlight. I wanted the sun to be the source of all light and the terrain to be the cause of all the shadows in the level. The idea to set the map during the evening, with lengthening shadows was the obvious decision and it would also show off the character of the undulating terrain.
The technical problem I had with my map was that the terrain became invisible (but still solid) and even earlier versions of the map have had the same problem when I tried re-installing UT2004.
jodennis
10-05-2004, 12:43
I've been playing the UT2004 demo onslaught map (Torlan) as it loads up a lot quicker for me on my PC, but have also done some on the full install of the game.
I use the name JD, if no one else is using it at the same time!
Anyone fancy a game?
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